Left 4 Dead 2

Left 4 Dead 2

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Default Crowbar on Paysus's Machete Reanimation
   
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Game Content: Weapons
Weapons: Melee
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25 sep, 2020 @ 9:46
1 okt, 2020 @ 14:54
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Default Crowbar on Paysus's Machete Reanimation

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Original animation by Paysus.

30 kommentarer
박하겸과 마법사의 돌 28 maj, 2021 @ 19:42 
THIS IS GREAT. THANK YOU SO MUCH!
Kairu 15 jan, 2021 @ 22:50 
I think the up and down view model should be the other way around, the up view should be the down view and vice versa. Or is it really like that?
Dr. Tobias 5 jan, 2021 @ 8:38 
Hey, how do I mod different animation into a model (eg, use this animation for a hammer model) or is there a tutorial somewhere?
Yakuza Merkitzi 29 nov, 2020 @ 9:02 
May i ask which sound mod is used in the preview video?
chale 15 okt, 2020 @ 4:19 
that works. thanks.
MOTTLEDOG  [skapare] 14 okt, 2020 @ 10:42 
oh, open the models extracted viewmodel qc file and for every swing event, add this command after the activity. { event AE_CL_CREATE_PARTICLE_EFFECT 6 "weapon_melee_blur follow_attachment attach_blur" }
chale 14 okt, 2020 @ 9:17 
np. got it working but i still have to learn blender anyway to remove the weapon shake animation. one problem that i have that is not related to this is that the pitchfork doesn't have the motion blur added to it when swinging, do you know how to fix this?
MOTTLEDOG  [skapare] 14 okt, 2020 @ 9:02 
oops, i meant using crowbar!
MOTTLEDOG  [skapare] 13 okt, 2020 @ 16:26 
you need to export the models using blender and add a texture line in the weapons qc file! im unsure of specifics so id also decompile the weapon from the update folder too :)
chale 13 okt, 2020 @ 13:54 
tommy do you know how to make weapon reanim mod work with the skin variation added in the last stand update?