Superfighters Deluxe

Superfighters Deluxe

47 ratings
All Weapon Damages
By Your Grandmother and 1 collaborators
The guide shows the damage of each weapon
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Intro
In this guide it will show most of the damages of different weapons
All Weapons are assorted in alphabetical order, if guns have an 'Exp' next to them they are explosive and the damage if what it would be if you get a direct hit
Note that this guide is not complete
Melee
- Baseball Bat - 11.5 Damage : 13 Uses
- Baton - 10.5 Damage : 13 Uses
- Chain - 11 Damage : 13 Uses
- Chainsaw - 6 Damage : 1 Minute use time (goes 8.3 times faster if cutting)
- Fire Axe - 14 Damage : 13 Uses
- Grab Punch - 17 Damage : Unlimited Uses
- Grab Throw - 0 Damage, But targets go further than Grab Punch : Unlimited Uses
- Hammer - 11.5 Damage : 13 Uses
- Katana - 15 Damage : 13 Uses
- Kick - 3 Damage : Unlimited Uses
- Knife - 12 Damage : 13 Uses
- Lead Pipe - 11 Damage : 13 Uses
- Machete - 12.5 Damage : 13 Uses
- Pipe Wrench - 11 Damage : 13 Uses
- Punch - 8.5 Damage : Unlimited Uses
- Shock Baton - 13 Charged, 10.5 Normal : 13 Uses (Charged hit uses 4x durability), Stuns enemies for around 1 second if hit when charged
- Whip - 8.5 Damage : 13 Uses, Cannot do combos but is the longest melee
Pistols
- Flare Gun - 0 Damage : 1 Bullet per clip (Sets Players and Environment on Fire).
- Machine Pistol - 5 Damage : 25 Bullets per clip
- Magnum - 25/35 Damage (Depending on Crit chance and Distance) : 6 Bullets Per Clip
- Pistol - 8 Damage : 12 Bullets per clip
- Revolver - 18 Damage : 6 Bullets per clip
- Silenced Pistol - 7.5 Damage : 12 Bullets per clip
- Silenced Uzi - 4 Damage : 25 Bullets per clip
- Uzi - 4.5 Damage : 25 Bullets per clip
- .45 Pistol - 9 Damage : 10 Bullets per clip
Rifles
- Assault Rifle - 9.5 Damage, Shoots in bursts of 3 : 24 Bullets per clip
- Bow - 30 Damage : 10 Arrows
- Bazooka - 100 Damage (Shoots a rocket) : 1 Rocket per clip
- Carbine - 9.5 Damage : 12 Bullets per clip
- Double-Barrel Shotgun - 3.75 Damage (22.5 If all bullets hit), Shoots a spread of 6 bullets) : 2 Bullets per clip
- Flamethrower - 0 Damage,Shoots a fire node that burn players and environment : 50 Fuel (Shoots in bursts of 5)
- MP 50 - 6.5 Damage : 30 Bullets per clip
- M60 - 8 Damage : 100 Bullets
- Pump-Action Shotgun - 3.75 Damage (22.5 If all bullets hit), Shoots a spread of 6 bullets) : 6 Bullets per clip
- Riot Shotgun - 3.3ish Damage (27. If all bullets hit), Shoots a spread of 8 bullets : 5 Bullets per clip
- SMG - 6 Damage : 30 bullets per clip
- Sniper - Either 30 or 45 Damage : 3 Bullets per clip
- Tommygun - 6.5 Damage : 35 Bullets per clip
Throwables
C4 - 70 Damage : 0.5 seconds arm time
Grenade - 70 Damage : 4 seconds arm time
Mines - 70 Damage : 2 seconds arm time
Molotovs - 0 Damage : Set Players and Environment on fire : Explodes on impact
Shurikens - 17 Damage
16 Comments
BloodHound 9 Jun @ 12:28am 
great
AmerFA 25 Aug, 2024 @ 8:39am 
i haven't seen a tommygun in ages what's up with that?
AikoOrion 12 Aug, 2024 @ 10:24pm 
nerf
ocean man 12 May, 2024 @ 12:08pm 
I don't think its anywhere else
zerosiki__ 6 Jul, 2023 @ 11:19pm 
@Your Grandmother
Where can I find out the damage of these weapons? in Map Editor? or Somewhere?
Your Grandmother  [author] 26 Aug, 2022 @ 8:26am 
ahh yeah ty kisun
Slagurnik 21 Aug, 2022 @ 12:48am 
Machine Pistol - 5 hp not 25
Mikuláš I. Pavlovič 18 Mar, 2022 @ 12:39pm 
where is pillow
AngelofPiece 26 Jan, 2022 @ 9:51am 
hmm, very useful.
motto 12 Jul, 2021 @ 3:49am 
I tested it out in map editor, the second value is for when the item is dropped, not a missile. An item is considered dropped when you drop it by holding the drop key, the item is moving slow enough or the item bounces off an object or any surface.

I tested the hilt theory too but the angle of the knife doesn't matter, which is probably for the best since the angular velocity of the knife or any thrown item is not up to the player. This way the throws do a consistent damage.