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I found a couple of the battle sound files (1519377.wem & 274691610.wem) but not the one AnLao uses. Then in the map's Scene list I found and deleted AkAmbientSound_89 and 90 :)
BTW do you know how to disable the ambient (repetitive) fake-battle SFX on the maps? I'm not a fan of that in multiplayer games, it just masks and distracts from the actual (important) combat sounds.
When I try publishing the map (instead of just saving) the SDK hangs on the "Execution of commandlet took..." command line. When I try building the map it fails at the lighting stage. Did you have these issues?
The SDK just crashes when I try to run it.
No the original map is only one single roe file, unlike other ones with FX, SND, and EVN packages... I basically took a copy of the 1.3gb one, and it somehow reduced to 588mb. Typically this happens when you cook an unpublished map to published.