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Báo cáo lỗi dịch thuật
- Up to this point, the coordinate axes of emitters (for lights, vents and other animated fancy stuff) are flipped, which might drive you crazy if you don't know :D
Some additions:
- The templates can contain pretty much any of these properties. You can create one in ship_data_templates, give it a name, add as many values as you like and call it in the ship_data. This comes handy if you want multiple ships to share the same values (like ship_damage being used on all ships), or change many ships at once – like a Knarr of all different pirate factions for example. Every value that is not overwritten by the ship_data is used from the template. Works the same way in other files that have a template version, like weapon data.
- With "is_station" and "is_landable" you can easily create stations, too! All stations can be found in the ship_data. Check out how they use "icons" to add your own locations.