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T5: Reclaim, add presence. Play Absorb, Elemental Aegis. (6 defend)
T6: Reclaim, add presence. Play Absorb, Aegis. (7 defend)
T7: Reclaim, add Presence. Play Aegis, Plant/earth card.
Left innate is now on level 2, you and two other players can proliferate.
T8: You now have 6 energy and 4 card plays a turn. You should have banked a pile of energy. Draft a major, use it. If you can trigger Serpent Wakes to gain another one. Smash shit.
T1 Presence, gain a minor (look for Stone/Plant). Bottom track. Play the card that lets someone gain a minor.
T2, Presence, +4 energy. Bottom track. Play Absorb Essence, Elemental Aegis. Aegis hits every land that's adjacent, so you can cover both lands on your board that are ravaging 90% of the time.
Right innate is now online (2 earth/moon) so from here on out you'll be pushing a town and generating 2 fear.
T3: Reclaim, move presence, add presence. Top track. Play Absorb, Elemental (4 defend)
Innates: FFEE is online, so now you can kill a town and push a town (in the same land). With presence placement, you can stop anyone from overwhelming your Aegis defend amount easy.
T4: Reclaim, add presence. Play Absorb, Elemental. Top track. (5 defend)
Left innate is now online, everyone you absorb is gaining +1 energy every turn.
Turn 1: +3 energy, 1 presence, take from bottom track, only play your 2 energy card.
Turn 2: +2 presence, take from bottom track, play your remaining cards,
Turn 3: Reclaim, you should be set to sweep things if you positioned right. Take low-cost dahan-centric cards. Elements are great but you really just want valuable low-costs.
Your multiplicative damage card is basically just a major power in your starting hand, so playing it as effectively as often as you can is vital.
turn 1 presence from card play track and gain 4 energy, absorb presence
turn two 1 presence from card play track and 4 energy, both gifts hitting aegis
turn 3+ 1 presence from any track and reclaim, both gifts.
General strategy to get there is to place presence using the fourth growth option, adjacent to as many locations that are going to see a build this turn as possible. Keep using/reclaiming Aegis, and absorb presence as necessary to keep putting presence on the board (sometimes it is ok letting a land get blighted so you won't hit the max for another turn).
Serpent is my favorite spirit so far - if I have missed anything or if there is a better way to build this one up, let me know!
@Obluda, that's a good point. I've found I like to get major powers relatively late, and haven't practiced playing with early majors much. As above, if I can get some practice in on doing it, I will try to add it into the guide. Thank you for the feedback!
Going down Card Plays early on Vital Strength is often worse than going down Energy and fishing for Majors earlier. Your suggested growth order for Earth doesn't even have them getting a major at all in the first 5 turns. Shadows is more flexible, but going Energy + Majors early is a very viable route for that spirit.
In fact, it's striking that outside of Ocean for Inland Invaders, you nowhere suggest gaining major powers specifically, even for *Bringer of Dreams and Nightmares* who has a starting carding that makes getting a major power a great early play!