Airport CEO
Departure and Arrival Process
118
2
2
2
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Tải về
"The order of objects to build for a working departure and/or arrival process in ACEO. Based on Alpha 36."
15 bình luận
harald.garn 26 Thg08, 2022 @ 1:35am 
Danke! Hat mir sehr geholfen...:steamthumbsup:
andycishere  [tác giả] 29 Thg07, 2022 @ 11:43pm 
They can just walk over the international zone. But if you want it to look realistic, then you can also place a door.
sleepyskot 29 Thg07, 2022 @ 3:37pm 
is that "staff can cross" just an open gap, or door?
liam.campbell3458 14 Thg12, 2021 @ 5:29pm 
Damn thats interesting
UAL747 31 Thg08, 2021 @ 4:48pm 
I know that your passport gets checked at ticketing/security, but non-international passengers without a passport can still enter the area.
andycishere  [tác giả] 31 Thg08, 2021 @ 4:58am 
They don't have it the same way as for the arrival. Passport or ID gets checked with the ticket before you are able to enter the security screening.

There are so many different concepts all around the planet. Almost impossible to cover every logic in a game. :)
In this game, it's more the European standard where you first are in a domestic/Shengen area and then you enter a separate area for international gates.
UAL747 29 Thg08, 2021 @ 2:48pm 
While they do have international terminals, I have never seen one that requires a passport to enter/exit.
andycishere  [tác giả] 29 Thg08, 2021 @ 12:27am 
Actually you can do that, just costs a bit more passport checkpoints and security staff. Passengers only head to the zones they need to. But passengers will directly go there and ignore retail outside the int. zone.

But all the big US airports I know do have a full International terminal, so passport check is very early even before baggage control.
UAL747 28 Thg08, 2021 @ 8:04pm 
Neat, but usually (at least in the U.S.) each gate has its own immigration/customs (where the passport checkpoint is) rather than an entire terminal being an international zone.
wolfgang_gruber 19 Thg03, 2021 @ 7:14pm 
toilets are missing :D