Hitogata Happa

Hitogata Happa

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Doll Guide
By Zresev
This guide covers the general and specific traits of each doll, along with good places to use them and damage values.
   
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0. Introduction
This guide will cover the attacks/abilities for each doll along with some suggested places to use them, along with hard stat values and rough damage values.

At the end is a table of all the values for quick comparison.

This is primarily aimed at the Euridice and Nobilmente difficulties, as those are the only two I've dealt with. The numerical values may be of some use to players of higher difficulties.
1. General Information
Mana is used to fuel a doll's mana actions. It's represented by the gauge in the top middle. The max amount of mana varies by doll from 100 to 2400. Collecting a big green gem will restore 1 mana, but most dolls start with full mana when they spawn.

Flow is the gauge in the top right of the screen, which when full, allows a doll to detonate in a powerful explosion by running into an enemy or unshielded boss. This is absolutely required on mission 0, as Leaf doesn't have the firepower to take down the boss otherwise, and is generally recommended on most other bosses. As an example of how much of a difference in power there is, Leaf's normal shot does around 1000 damage per second while her bomb does about 77000 damage. The boss of mission 0 has 240000 hp, so there's no way Leaf can do enough damage with only shooting before time runs out.

Flow automatically fills on its own when you're not invincible (whether from respawn or from invincible abilities). Dolls have varying amounts of Max Flow, ranging from 100 to 1500. Lower is always better as that means the bomb maxes out more quickly. Flow increases at a rate of 60 per second, but also goes down at a rate of 60 per second while invincible.


Almost all dolls have 2 seconds of invincibility after spawning. This starts counting the moment the doll enters the screen, so that includes the time it takes for the doll to reach their starting position. This means you only have a little more than a second of usable invincibility (during which you can actually move and attack). Exceptions will be noted in the individual sections.


The format for each doll will be as follows:

Name
Shot
Mana Action
Speed Rating
Bomb Attack Rating

Cost (base cost and how much it increases after each doll bought)(costs are halved on Euridice difficulty)
Shot Description
Mana Action Description
Max Mana
Max Flow (in both value and time to fully charge in seconds)
Shot Damage
Bomb Damage
Bomb Size
Mana Action Damage
Character Traits

Description

Bomb damage is the damage done provided the explosion is hitting the target for its entire duration. If they move out of the explosion, the damage will be lower than listed.

Bomb size will be measured in terms of the width of the screen using the following sizes: Tiny - 1/6 screen width, Small 1/3, Medium 1/2, Large 2/3, Huge 1. So a medium sized bomb (such as Leaf's) will be a circle whose diameter covers half the screen width.

Some characters have autocollect. This means any gems enemies drop will automatically be collected, there's no need to worry about picking them up yourself. This is extremely useful during stages, and can be useful for bosses when destroying parts or when dealing the finishing blow. All dolls have autocollect for the duration of their bomb attack.


As a gauge of relative damage values, the boss of Mission 0 has 240000 hp in total. The left arm breaks after 80000 damage, the right arm breaks after 140000 total damage, then body breaks at 240000.
2. Starting Dolls
These are the dolls you have access to the first time you load up the game.
---- Leaf

Shot - Leaf Cutter
Mana Action - Soma Twilight
Speed Rating - 2
Bomb Attack Rating - 3+

Cost - 120 + 20/doll (60 + 10 on Euridice)
Leaf Cutter - A straight upwards shot, nothing special.
Soma Twilight - Slows down time and highlights bullets while activated. Uses up mana at a rate of 60 per second. Also doubles flow charge rate to 120 per second while activated.
Max Mana - 200
Max Flow - 600 - 10s
Shot Damage - ~1000 / second
Bomb Damage - ~77000
Bomb Size - Medium

Leaf's main job is bombing bosses, as her bomb damage is extremely high and her mana action both slows down time to make it easier to ram the boss and speeds up her flow charge at the same time. She's the cheapest doll to buy too, so you can get plenty to throw around. She's not very good during normal stages due to her generic shot, so leave those to another doll (other than Mission 0).
---- Clover

Shot - Lucky Ray
Mana Action - Rising Sword
Speed Rating - 4
Bomb Attack Rating - 1

Cost - 500 + 60/doll (250 + 30 on Euridice)
Lucky Ray - A straight upwards beam.
Rising Sword - Fires a sword of light upward. You are invincible for the entire duration of this attack, but your movement speed is slowed down. Only costs 115 out of 200 mana, but you can't start it unless you have full mana. You'll also lose about 130 flow total due to being invincible. The damage is pretty decent for something that doesn't need any flow at all and thus can be done the moment you spawn.
Max Mana - 200
Max Flow - 600 - 10s
Shot Damage - ~1200 / second
Bomb Damage - ~39000
Bomb Size - Small
Rising Sword Damage - ~20000 total, ~14000 / second

Clover is fast and has a beam attack, so she can do pretty decently during stages. Her Rising Sword also helps out for defeating bigger enemies that Leaf would take a while to kill.

On boss fights, her shot damage isn't much higher than Leaf's, but she can be used as a kind of kamikaze unit on harder bosses you have trouble surviving long enough to max out your Flow on by doing the sequence of "spawn > Rising Sword > die > repeat", as Rising Sword's damage is quite respectable.
---- Rooty

Shot - Drill Cannon
Mana Action - Blazing Spinner
Speed Rating - 1
Bomb Attack Rating - 2

Cost - 400 + 40/doll (200 + 20 on Euridice)
Drill Cannon - Fires twin streams of drills that pierce (like any proper drill should). It pierces small enemies completely and penetrates a fixed distance into larger enemies. The drills do damage as long as they're over a target, so it's worthwhile firing into thicker parts of large enemies to maximize damage. Press the mana action button to swivel the bits around to aim the drill streams from almost straight forward to almost straight backwards. Holding a direction and mana action will make the bits move in the opposite direction you're holding. If you're not holding a direction when you press mana action, they'll aim upwards.
Blazing Spinner - Alternate pressing left and right repeatedly to perform a flaming spin and become invincible until you stop. Drains mana at a rate of 60 per second. Unlike other invincible moves, you don't lose flow during this.
Max Mana - 100
Max Flow - 1500 - 25s
Shot Damage - ~1800 / second (1 stream full penetration), ~3000 / second (2 streams partial penetration), ~4200 / second (1 stream full, 1 stream partial)
Bomb Damage - ~58000
Bomb Size - Small
Character Trait - Autocollect

Rooty's Drill Cannon's range of fire gives her a lot of versatility on both stages and bosses, but due to needing to manually adjust your firing angle, it can definitely be tricky to get used to and perhaps should be saved until you're familiar with other easier to use dolls. Because the drills pierce, they can handle some stage situations better than most due to being able to hit enemies that might be blocked by other ones.

On bosses, her range of fire can allow her to exploit certain dead zones that most other characters can't (usually in the upper corners, but be careful as a lot of bosses will shoot extra shots if you get above them). Her shot damage is quite respectable too, especially if you can drill through thicker parts of bosses. Her bomb damage is pretty decent, but the 25 second charge time makes it hard to use. Having an invincibility move that doesn't get burned all in one go is also extremely useful all around. Her autocollect will get her the gems from enemies shot at weird angles, and will also collect gems if you were hanging out in an upper corner when a boss dies.
---- Assam

Shot - Magical Missile
Mana Action - Unlimited Storm
Speed Rating - 3
Bomb Attack Rating - 3

Cost - 440 + 40/doll (220 + 20 on Euridice)
Magical Missile - Fires missiles backwards which then lock on and home in on enemies. There can be 10 missiles out at once from your normal shot. If you get right above an enemy, you'll constantly unload missiles into them for good damage.
Unlimited Storm - Fires homing missiles in all directions at the cost of 3 mana per missile. This ignores the 10 missile limitation and just fires until you let go of the button or run out of mana. Drains ~90 mana per second when held.
Max Mana - 200
Max Flow - 900 - 15s
Shot Damage - ~1200 / second (bottom of screen against an enemy at the top), ~2400 / second (if constantly hitting, as in right above an enemy)
Bomb Damage - ~68000
Bomb Size - Medium
Unlimited Storm Damage - ~6800 / second (all are hitting one target)

Homing missiles are really nice at letting you be lazy, but can be a blessing or a curse. They can clean up swarms of popcorn enemies extremely easily without having to aim at all (so you can concentrate on dodging), but as they home in on their own, it can cause problems if there's an enemy you really want dead (such as a turret) and the missiles keep on homing in on other enemies. This can also be an issue on miniboss or boss fights with multiple parts as the missiles could target the wrong part.

Her bomb damage is quite good, though the 15 second charge time it isn't the greatest during boss fights as there's no way to speed it up, but can be used nicely as an alpha strike after finishing a stage using her. As the missiles come out from behind, they can be used to great effect against enemies that come from below. Against bosses you can get directly above, the constant missile damage is quite nice. Overall she's quite good on stages (although less so on higher difficulties), but on most bosses you may want to bomb them then switch dolls.
---- Earl

Shot - Rallyman's Beam
Mana Action - Daath Whisper
Speed Rating - 1
Bomb Attack Rating - 2

Cost - 880 - 20/doll (440 - 10 on Euridice) (Yes she gets cheaper as you buy more)
Rallyman's Beam - A curving guided laser similar to the purple powerup in Raiden. The beam will usually stop when it hits an enemy that doesn't die immediately to it, but sometimes you can maneuver it to curve past and hit both that enemy and another one.
Daath Whisper - Slows down time, highlights bullets, and doubles the damage of your Rallyman's Beam while active. Costs 60 mana per second. Also makes your laser even more curvy and makes it so it'll generally penetrate enemies and keep going, letting you hit most enemies on the screen at once if done right. On bigger targets, you can sometimes even have the laser hit once as it curves by, then hit again when it stops on the target for yet another doubling of the damage.
Max Mana - 100
Max Flow - 600 - 10s
Shot Damage - ~1300 / second, ~2600 / second (during Daath Whisper)
Bomb Damage - ~48000
Bomb Size - Medium

Earl is extremely good at clearing stages, as her curvy laser gives her a wide range to attack in, and it'll jump to each successive enemy on its own. Daath Whisper can be turned on for just a second then turned off to clear full screens of popcorn enemies due to how wild the laser gets while it's active. Her slow movement speed combined with Daath Whisper's time slow lets you squeeze between shots other dolls might have trouble with.

On bosses, her bomb damage is only average, but a 10 second charge time isn't bad. Her base shot damage isn't that much better than Leaf's, but she can get a quick burst of extra damage by using Daath Whisper. Unfortunately her time slow only lasts half as long as Leaf's due to her lower max mana, so there's less slow time to work with to dodge bullets. On certain bosses she can curve her laser around to hit a boss twice (once with the curve, once with the end), but it might be better to bomb then switch to another doll.

Earl is a reference to Elixirel from the Gundemonium series.
---- Dimbula

Shot - Photon Spread
Mana Action - Buddha Charge
Mana Action - Sawada Sacrifice '05
Speed Rating - 2
Bomb Attack Rating - 2.5

Cost - 480 + 40/doll (240 + 20 on Euridice)
Photon Spread - Tap the fire button repeatedly to release a spray of weak shots. Hold it to store up to three levels of a charge shot. Release to fire one or more of them. These charge shots will slowly drill through larger enemies dealing large damage as they pass through.
Buddha Charge - Hold down the mana action button to charge your flow at twice the normal speed. After a little less than two seconds (or when the button is released, whichever comes first), Dimbula will commit suicide. If her flow gauge is full when this happens, she'll unleash the Sawada Sacrifice '05 bomb. If you start the Buddha Charge when your flow gauge reaches halfway, it'll be just enough to end at full flow.
Sawada Sacrifice '05 - Pretty much just a weaker version of her normal bomb, but one that doesn't require ramming into an enemy to trigger it. Be aware that the main part of a boss's body that's still shielded still won't take bomb damage, even if you detonate next to it with this. It can however be used to bomb parts you normally couldn't ram into in order to trigger a bomb (such as the fins in Mission 1 boss's final form).
Max Mana - 100
Max Flow - 400 - 6.66s
Shot Damage - 3600 per charge shot (10800 total for a triple charge)(you have little reason to use her non charge shot for damage against bosses, and normal enemies die mostly instantly to non charge shots anyway)
Bomb Damage - ~58000
Sawada Sacrifice '05 Damage - ~48000
Bomb Size - Medium
Character Trait - Screen wrap - Dimbula can warp from one side of the screen to the other by moving off the left or right edge of the screen.

Dimbula is there to destroy bosses with her charge shot. On Euridice she can take on almost all them by herself, but she starts running into trouble on higher difficulties due to her lack of speed and evasion (through screen wrap helps a bit). Certain bosses (such as Mission 4 ones) still go down fine to her though. She's not the best choice for stages due to her speed and lack of coverage as it's pretty easy for her to get overwhelmed, so save her for bosses.
---- Sikkim

Shot - Panzer Knuckle
Mana Action - Missile Smash
Speed Rating - 3
Bomb Attack Rating - 2

Cost - 480 + 80/doll (240 + 40 on Euridice)
Panzer Knuckle - Hold the fire button to shoot out your fist a fixed distance where it will then release a small explosion. Release then hold again to shoot the next fist. If you don't hold for long enough, the fist will return before it explodes. Get into a rhythm of hold-release-hold-release for maximum effect. The explosion is ludicrously strong and due to the area effect of the explosion, it can one shot a lot of big enemies and even some minibosses if there are a number of targets clustered together (eg each form of the Mission 1 miniboss will die in one punch, the big 6+1 turret tanks in Missions 3 and 5 will die in one shot to this, etc).
Missile Smash - Use up all 200 of your mana to pause time for a moment while being invincible, then shoot out both fists forward to their maximum distance. Any enemy that the fists pass over will release a circle of shots that will then aim at you. If used on popcorn enemies, these shots will be converted into gems and added to their death gems for more money. Be careful when using this on enemies that don't die from this though, as then you'll have to deal with the extra shots this generates. They are all aimed directly at you though, so it's pretty easy to tap over and dodge them while getting friction to get extra flow. The moment of invincibility can also be used to dodge through narrow streams of shots.
Max Mana - 200
Max Flow - 600 - 10s
Shot Damage - 3280 per fist explosion, ~10000 / second (sustained fire)
Bomb Damage - ~48000
Bomb Size - Medium
Missile Smash Damage - ~12000 total
Character Trait - Autocollect

Often an underrated doll, Sikkim has the highest sustained damage in the game, and it's ranged too (the only person that's even close is the melee Peco, and that's only if she can be constantly hitting and firing out Zion Slayers), so she wrecks bosses, even on higher difficulties. She only has her insane damage at that one fixed range though (her max fist distance, so a couple boss targets will be too close to use this against), and you have to do a weird hold-release-hold-release sequence to get max damage, so she can be a little tricky to use, but for most bosses you can just punch away until they die. Her bomb damage and charge time are average, but you have very little reason to ever use it when you can just punch for a few seconds instead.

On stages she can have trouble with swarms of enemies due to her lack of angle and range, although the moment of invincibility on Missile Smash can help a little. She has some of the least issues of any character with big enemies though, and her autocollect is nice for grabbing up the gems from everything you punch, but she still might not be the best choice to use in stages on higher difficulties.
---- Peco

Shot - Blazing Edge
Mana Action - Zion Slayer
Speed Rating - 3
Bomb Attack Rating - 1

Cost - 640 + 80/doll (320 + 40 on Euridice)
Blazing Edge - A melee slash with one sword, then a slash with another. Has pretty good coverage as she swings out quite far to the side. Does very good damage, especially right infront of her where both swords hit. Unlike every other doll, she starts at 0 mana and gains mana by hitting enemies with her normal shot (slash). Also unlike every other doll, the moment she attacks with her normal shot, she'll give up any invincibility she has (from spawning).
Zion Slayer - Use up all 400 of your mana to do an invincible attack where you slow down time, make an X infront of you out of slashes and do incredibly good damage. This attack almost does as much damage as her bomb! It will remove 120 flow due to the invincibility period, but it's not like you were going to bomb anyway.
Max Mana - 400 (starts at 0 on spawn rather than full)
Max Flow - 1500 - 25s
Shot Damage - ~6000 / second
Bomb Damage - ~39000
Bomb Size - Small
Zion Slayer Damage - ~30000 total

As a melee character, Peco is there for more veteran players. She has very high damage both from her normal shot and her mana action, but these require her to be in melee range, which will be tricky for newer players.

Her normal movement speed is quite fast in order to get in and cut up areas, while her hold-fire movement is very slow to better squeeze between bullets. Her bomb does bad damage while having an abysmal charge time, so there's little reason to ever worry about it. Thus her normal game plan is to tap-shoot to fly around slashing at high speeds, then switch to hold-shoot once she's in a ZOC to squeeze past the slowed bullets while using Zion Slayer when needed. Be very careful after spawning as her, since her normal attack immediately ends her invincibility, make sure to get to a safe place before you start attacking. She is excellent against both phases of the Mission 3 boss, and can slice apart the 2nd and 3rd bosses of Mission 4 easily.

While she is hard to use, it's not nearly as bad as expected for a melee character in a shoot em up game, as the system mechanics go a long way in helping her survive. The ZOC mechanic (Zone of Control, the circles around enemies that activate when you get near and slow down bullets passing through them) is the biggest factor that makes her usable. As Peco attacks at melee range, she'll almost always have an enemy ZOC activated, which means she gets significantly more time to react to incoming bullets. This leads to a slightly counterintuitive strategy of getting closer to enemies than necessary in order to be better covered by the ZOC slowing field. As bullets that are near an enemy get turned into gems when they die, this means Peco tends to accumulate more gems than a lot of other dolls since so many will be trapped in enemy ZOCs.

Thanks to these, Peco is not nearly as hard to play as expected for a melee character, and is a worthwhile character to learn due to how she can destroy certain bosses more easily than other dolls. Doing a Solo Voyage Peco run is recommended after getting some familiarity with the game, and does wonders for learning to better use game mechanics, especially ZOC.

She is a reference to the main character from Dicing Knight.
3. Secret Dolls
The following are dolls that are unlocked by doing certain things ingame:Basically just beat the game repeatedly in different ways. An easy way is after beating the game once and unlocking Solo Voyage, repeatedly play Euridice Solo Voyage with different dolls to unlock the rest (the new dolls are pretty strong, so they're good candidates for it). On the last unlock (the one after unlocking Fool), unlocking Destiny13 will allow you to [have a chance to] get Sphere 13.

Secret dolls don't increase in cost as you buy more of them, but their starting price is already extremely high (although they tend to be rather strong to match their price).
---- Platina

Shot - Vile Lotus
Mana Action - Black Blossom
Speed Rating - 1
Bomb Attack Rating - 3

Cost - 3600 (1800 on Euridice)
Vile Lotus - Fires bullets in a full 360 degree arc in a flower pattern. This also increases the size of your personal ZOC while shooting (see Character Trait section).
Black Blossom - Use up all 200 mana to shoot a rose forward, which after a delay will explode into a full ring of shots. This can be used to great effect on large enemies and bosses if you land the rose on them. As you regenerate mana when not shooting, you get to use your mana action more than most other dolls would.
Max Mana - 200
Max Flow - 1500 - 25s
Shot Damage - ~1000 / second
Bomb Damage - ~73000
Bomb Size - Huge
Black Blossom Damage - ~10000 max (if right ontop of target when it detonates)
Character Traits - Personal ZOC (Zone of Control, the ring around Platina and enemies that will slow down bullets inside them when you get close and activate them (Platina's is always considered active, just the size changes depending on whether she's shooting or not)), also gains 60 mana per second when not shooting.

Platina wrecks stages pretty badly due to her normal shot hitting pretty much everything. The shot damage isn't terribly high against single targets, but that's what dropping a rose on them is for. Despite the game giving her a 1 star rating for speed, she has more of a 4 star speed.

On bosses she only does ok and that's pretty much only because of her rose. Her normal shot is too spread out to be very effective on most bosses, so usually you're better off not attacking and instead regenerating mana for more roses. Her bomb is the strongest in the game and is absolutely enormous, but she has a 25 second charge time and is really expensive, so normally you wouldn't be using her for bombing.

Her personal ZOC can sometimes get her into trouble by keeping shots around longer than you want, but it will often be a life saver as it can get her past streams of bullets easily or give more time to react.

Platina is a reference to the final boss of Gundeadligne.
---- Lovers

Shot - Star Fire / Beam
Mana Action - Daath Wind
Speed Rating - 1
Bomb Attack Rating - 1

Cost - 3600 (1800 on Euridice)
Star Fire / Beam - Tap the fire button to fire out a spread of 5 bullets (tap it with a rhythm, not as fast as you can, in order to sustain the fire). Hold the fire button to fire a strong beam forward. This beam has rather high damage, second overall in terms of ranged damage.
Daath Wind - Slow down time and highlight enemy bullets when active. Drains 60 mana per second.
Max Mana - 200
Max Flow - 1200 - 20s
Shot Damage - ~2000 / second (spread shot if all hit), ~5400 / second (beam shot)
Bomb Damage - ~39000
Bomb Size - Medium

Lovers is a decent overall doll, though she does best on bosses. On enemies she can use her Star Fire and time slow to deal with swarms decently, though her slow speed can hamper her against ambushes. Her Beam easily shreds large enemies.

On bosses is where she shines, as her strong full screen beam can easily shred bosses while her slow speed and time slow ability let her weave between bullets more easily than another high damage doll like Sikkim could. She has a long duration time slow like Leaf does too. Her bomb damage is below average and has a bad charge time, but there's no reason to use it with her Beam around. An expensive doll, but well worth it for boss slaying.

Lovers is another reference to Elixirel from the Gundemonium series.
---- Fortuner

Shot - Dual Shot
Mana Action - Fortune Wheel
Speed Rating - 3
Bomb Attack Rating - 1

Cost - 2800 (1400 on Euridice)
Dual Shot - A straight upwards dual rapid gun shot. She also drops shell casings to the bottom left and right that can hit enemies from below. The shell casings will pierce through any number of enemies and can actually do good damage (more than her forward shot in some cases) in the rare case that you're above a thick boss.
Fortune Wheel - Use up all 200 mana to fire a wheel forward that erases shots it passes over (turning them into small gems), along with slowing down time and dealing damage as long as it's hitting an enemy. Best used against thick enemies to keep the time slow and damage active as long as possible.
Max Mana - 200
Max Flow - 1500 - 25s
Shot Damage - ~2400 / second (forward shots), ~1400 / second (1 set of casings on a medium enemy), ~5400 / second (1 set of casings on a tall boss target + 1 set of casings on a short part of the boss)
Bomb Damage - ~39000
Bomb Size - Small
Fortune Wheel Damage - ~1300 / second
Character Trait - Autocollect

Fortuner's fast speed, shell casings that hit to the sides/below, and autocollect make her a pretty good candidate for stages. Fortune Wheel can be nice to slow time and make holes in bullet formations to get through.

On bosses, her damage is pretty decent, enough that she can kill most bosses with shots alone (although sometimes only barely). Having Fortune Wheels helps for both dodging due to time slow and for damage. Her bomb isn't very good in both damage and charge time, but might be something to be used as a last resort as her raw shot damage isn't as high as Lovers and she can't spam her mana action like Platina can.

Fortuner is a reference to Eryth from the Gundemonium series.
---- Fool

Shot - Rachel Hammer
Mana Action - Jump
Speed Rating - 3
Bomb Attack Rating - .5

Cost - 400 (400 on Euridice, her cost doesn't change)
Rachel Hammer - Fires slow spiked balls upwards. These do pretty high damage, but shoot and travel slowly.
Jump - Fool jumps, making her invincible and allowing her to jump over bullets. Due to her strange movement and the jump moving her sprite up, it can be hard to keep track of where you actually are. The pumpkin that she's floating over will stay still even when you jump, so it can be used to follow your real position.
Max Mana - 2400
Max Flow - 200 - 3.33s
Shot Damage - 1920 / second
Bomb Damage - ~24000
Bomb Size - Tiny
Character Traits - Mana armor - As long as Fool has the mana, getting hit will take 800 mana instead of killing her, so she can survive 3 additional hits before the 4th one kills her. Fool also has strange movement, in that she moves up and down significantly faster than she moves left and right. This makes it easier to jump over bullets and into a boss's so you can explode in their face, but it can make it tricky to dodge while waiting for that opportunity. Unlike most characters, Fool has almost no invincibility when she spawns (around 1/6th of a second instead of 2 seconds like everyone else), so it's quite possible that you'll spawn onto a bullet, get caught before you can even move, then get hit 3 times in a row (as you're stunned for a little while and get pushed downward if you're hit and not killed), then die, only to repeat it next life.

Fool's entire purpose in life is to jump into enemies and blow up, and her character is designed around that. Her cost is quite cheap and never goes up, so you should be able to have a good number on hand. Her flow maxes out extremely quickly, and due to not having spawn invincibility, her flow starts charging almost immediately on entry (although not having the invincibility can cause problems as mentioned above). Once she's charged, she has fast upward movement and a jump to quickly get in and blow up. On bosses where there aren't any rammable targets, her high damage hammers can do plenty of damage to break the boss's shield. Unfortunately she has the smallest and weakest bomb in the game, but that just means you'll have to go bomb them again.

On stages she can have issues if she's hit before her flow charges, as she only has a slow narrow shot and she can't move side to side very fast. If a group of ramming enemies camps right on your spawn location, expect to lose a couple lives there. She's best reserved for bosses, although I find Solo Voyage Fool to be one of the most fun runs in the game (as all you do is spawn then blow up).

Fool is a reference to Rachel from Zangyura.
---- Sphere13

Shot - Sunlight Wing
Mana Action - The Overworld
Speed Rating - 3
Bomb Attack Rating - 3*

Cost - *
Sunlight Wing - A thinner but Leaf-like upward shot in the center (but notably stronger), and 2 sets of thinner shots on each side that pulse in and out, covering most of the screen. Most of the damage is in the center shot.
The Overworld - Stops time and highlights enemy bullets. Drains 60 mana per second while active. While time is stopped, you can still shoot, but your shots will be stopped too until time resumes, then they all fly out at once. You also can't be hurt by enemy shots or collisions with enemies during this, but unlike normal invincibility, your flow gauge still charges.
Max Mana - 100
Max Flow - 600 - 10s
Shot Damage - ~2400-3200 / second (depending on how many of the side shots hit)
Bomb Damage - ~78000
Bomb Size - Large
Character Trait - Random - You can only get her in Destiny13 mode, or by currently using Leaf with Leaf as the next doll, die, then you'll have a 1/64 chance of getting Sphere13 instead of Leaf. This won't happen on Euridice Mission 0 when you have infinite Leafs. Another way of getting Sphere13 is if you buy the maximum 112 dolls over the course of the game and lose them all, you'll get a Sphere13 as a final chance before game over.

Sphere13 is a superpowered version of Leaf. Her shot damage is both wide and fairly strong, so she can clear stages with ease. On bosses her bomb is the same strength as Leaf's, just bigger, however her normal shot is strong enough to take down bosses without bombing. Considering how rare she is, you may want to not bomb and just keep using her.
4. Overall Groupings
This section has some personal picks for different situations. Even if a doll's not on this list they do have their uses, just these are the ones I prefer (these apply to Euridice and Nobilmente only).

Dolls good for stages:
Earl, Assam, Clover, Fortuner, Rooty

Dolls good for bosses (shooting):
Sikkim, Lovers, Dimbula

Dolls good for bosses (bombing):
Fool, Leaf, Clover (Rising Sword)
5. Data Table
Name
Mana
Flow
Cost
ShotDmg
ManaDmg/Effect
ManaCost
BombDmg
BombSize
CharTrait
Leaf
200
600
220 +10
~1000/s
Time Slow
-60/s
77440
1/2
n/a
Clover
200
600
500 +60
~1200/s
20160
-115
38720
1/3
n/a
Rooty
100
1500
400 +40
~1800/s(1stream)
Invin
-60/s
58080
1/3
Autocollect
Assam
200
900
440 +40
~1200/s(far), ~2400/s(close)
~6800/s
-3/missile, ~90/s
67760
1/2
n/a
Earl
100
600
880 -20
~1300/s, ~2600/s(during slow)
Time Slow, 2x Damage, Curve, Penetrate
-60/s
48400
1/2
n/a
Dimbula
100
400
480 +40
3600/charge shot
48000 if full flow
Death
58080
1/2
Screenwrap
Sikkim
200
600
480 +80
~10000/s
12372
-200
48400
1/2
Autocollect
Peco
400
1500
640 +80
~6000/s
30144
-400
38720
1/3
Invin lost on attack
Platina
200
1500
3600
~1000/s
10240
-200
72600
1
ZOC, +60mana/s when not shooting
Lovers
200
1200
3600
~2000/s(spread), ~5400/s(beam)
Time Slow
-60/s
38720
1/2
n/a
Fortuner
200
1500
2800
~2400/s(forward)
~1300/s, Time Slow on hit, Shot Erase
-200
38720
1/3
Autocollect
Fool
2400
200
400
1920/s
3 hit armor
-800/hit
24200
1/6
Mana Armor, Weird Movement, No Invin
Sphere13
100
600
*
2400-3200/s
Time Stop
-60/s
77440
2/3
Random
6. Miscellaneous
This guide is for Steam version 1.00 of Hitogata Happa.

Thanks to SomeGuy712x for corrections on Fool and Sphere13.

Any feedback or corrections would be appreciated.

Guide version is currently 1.01.

Changelist:
Version 1.01
Fixed some typos
Peco - Added section on learning to use her
6 Comments
Miraglyth 8 Aug, 2019 @ 6:04pm 
Regarding this guide: The conditions for Sphere 13 aren't quite right. She is the 113th doll if you bought 112 and available as a normal doll in Destiny 13. Outside of those two, she can only appear in Continue (never New Game, Practise, Solo Voyage or Destiny 13 in place of the Leaf - this is likely to prevent replay desync), and only if you don't have infinite Leafs. In a Continue game, she can take the place of Leaf as the next doll, and it doesn't matter what the doll you just lost was. She can also appear in place of leaf as the first doll in a stage. This combination of details means you can start a New Game in Nobilmente or higher, game over on purpose, then use Continue and repeatedly select Retry Game to start the game with a Sphere 13.
Miraglyth 8 Aug, 2019 @ 6:03pm 
Regarding a previous comment: Earl IS a reference to Elixirel first and foremost. Hitogata Happa was first released in 2005. This was after the original version of Gunemonium in 2003 with Eryth as the only playable character. Platine Dispositif remade it as Re:Gundemonium (localised as Gundemonium Recollection) in 2007, which introduced the Earl doll types as a reference to Hitogata Happa! Several references in fact, as many of her various weapons and mana actions are those of Happa's dolls such as Twin Drill (Rooty) and Rising Sword (Clover).
D-Black Catto 22 Dec, 2015 @ 10:07pm 
you forgot to mention that Clover is Anastasia Clover from Gundemonium, tee hee hee
QuantumRoad 5 Dec, 2014 @ 4:48pm 
Earl is a reference to Elixirel from the Gundemonium series <- kind of wrong. earl doll is ref to the earl models from gundemonium. of course the earls are base off of elixirel but not a reference.

good guide btw
Zresev  [author] 1 Sep, 2014 @ 11:09am 
The numbers were pulled from the game itself, although due to the method used, I couldn't get exact values for some of them (namely dps, hence the ~ on those values). Anything that doesn't have a ~ is exact value though.
Populon 8 Feb, 2014 @ 9:12am 
Thanks for this damn detailed guide...already went through solo voyage with nearly every doll, but now read about some things I never noticed XD (e.g. this fire spin of Rooty ._.)
Just one question: From where did you get all those numbers for damage and all? Are those acurate taken from somewhere or own rough estimations?