RimWorld

RimWorld

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Incident Flaregun
   
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Mod, 1.1, 1.2, 1.3
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225.734 KB
25.8.2020 klo 1.51
20.9.2021 klo 20.01
3 muutosilmoitusta ( näytä )

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Incident Flaregun

Kuvaus
Life is too peaceful, so should I actively pursue some excitement?
Introduction
Added two flare guns that can be made on the machining table, which can be used to summon events
Random Flare Gun: Summon an unknown event (not SL)
Flare gun: summon an event (can be controlled by itself)

Language: Simplified Chinese, English
Sharing Agreement:MIT
Giturl https://github.com/LingLuo39/ZeroTech/
11 kommenttia
LingLuo  [tekijä] 3.9.2023 klo 2.01 
摸了:papyrus:
Mlie 31.8.2023 klo 13.05 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3028780551
Hope it helps anyone!
TurtleShroom 16.1.2023 klo 10.52 
Does this Mod still work in V1.4 ?
NEARL 22.7.2022 klo 20.50 
我问个题外话,一天当中发生事件太频繁数量太多会不会bug啊?
kononot 7.4.2022 klo 22.17 
小人装备了之后使用不了,为什么射不出去呢
LingLuo  [tekijä] 20.9.2021 klo 20.09 
@Thundercraft
这是一个贴近现实(且很有趣)的设计方向,某种意义上来说,这样的信号枪给人的感觉更真实,而不是略显滑稽.
遗憾的是,为了兼容来自任何mod的事件,我选择的是完全随机的从事件列表中选取事件(甚至包括一些无法发生的事件),毕竟,我无法让mod自动识别各种事件的类型(敌人,天气,意外,或者邪神以及更多).
This is a design direction that is close to reality (and very interesting).In a sense, such a flare gun feels more real, rather than slightly funny.
Unfortunately, in order to be compatible with events from any mod, I chose to randomly select events from the event list (even including some events that cannot happen). After all, I cannot let the mod automatically recognize the types of events (enemy , Weather, accident, or Cthulhu and more).
KingDomRock 19.9.2021 klo 7.35 
大佬我的零子科技啊
Thundercraft 21.8.2021 klo 1.56 
Also, is this going to be updated for 1.3?

Has anyone tried using this in 1.3? If so, does it work?
Thundercraft 21.8.2021 klo 1.51 
I agree with SOMR: This is a very nice concept. I love it!

However, does the Random Flare Gun summon a truly random event - even something unrelated to pawns or animals, such as a Solar Flare or Eclipse, Heatwave, Toxic fallout, etc?

Personally, I think a lot of story depth and realism would be added if the random event was limited to those related to pawns who might wander near your colony or otherwise might be able to see the flare. The vanilla events I'm thinking of include; Enemy Attack (a raid, rather likely), Mechanoid Siege (rather likely), Trader caravans, Wanderer joins, Wild (wo)man wanders in, Visitor(s), Traveler Visit, Refugee Chased at (Settlement) or maybe even Transport pod crash.

Also, I'd prefer if the non-random "Flare gun" was either a separate mod or somehow off by default and only available by enabling a mod option.
花之云翼 26.7.2021 klo 0.08 
大佬求更新,实在用不了