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GK's Realistic Professions (With Starting Profession Loadouts) (Build 40)
   
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19 Αυγ 2020, 14:33
19 Αυγ 2020, 15:33
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GK's Realistic Professions (With Starting Profession Loadouts) (Build 40)

ΠΕΡΙΓΡΑΦΗ
This is a variation of my GKRP mod in which the professions are modified to have realistic starting skills. The difference is that this one also contains starting loadouts for each of the professions based on what kind of items someone in that profession might use daily or have on hand. This uses hydrocraft and ORGM items so both are required.

Here's the original description:
You're telling me a doctor should have 3 points in first aid? A carpenter couldn't make a barrel? No, I don't agree.
The goal of this mod is to make the starting skills for each profession more realistic. So you should start the game knowing how to do things someone in your profession would know how to do.
The hope is to create a better sense of immersion and let you role play your character better in regards to their backstory.

DO NOT USE THIS WITH MY OTHER REALISTIC PROFESSIONS MOD, This contains everything from that mod and more.

You can find the build 41 version of my skills mod (though without loadouts) here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2204106513
You can find the mod with only the starting skills here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2201863733
Workshop ID: 2202791861
Mod ID: GKRealisticProfessions2
3 σχόλια
kotik 22 Νοε 2021, 17:57 
I had this exact idea years ago including the starting loadouts. Thought the skills were very low for what are supposed be trained professionals. I hit a wall with the loadouts since I'm not very good at coding, so thank you for making this. :chicken::postalsax:
GiraffeKingGames  [Δημιουργός] 29 Αυγ 2020, 1:02 
Yes I plan to when I get some time.
Ollie 27 Αυγ 2020, 6:12 
will you add this mod for build 41 so we can get the loadouts too?