Monsters' Den: Godfall

Monsters' Den: Godfall

32 ratings
Classes, Trees, and Equipment
By somebodybond
A list of the various classes (and how to unlock them), what skill trees they have access to, and what equipment they can use. Intended for reference when making characters for your party in a new game.
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
I got annoyed trying to decide on the composition of my parties without good reference documents, so I decided to write some up. This is simply a table of classes, their two skill trees, the equipment they can use based on those skill trees, and how to unlock each class. The later sections also list which skill trees can use (or are prohibited from using) each type of equipment, as well as a list of classes (and subclasses/specializations) by skill tree.

There will be some exceptions, especially among artifacts and relics, and light armors seem to often have exceptions, but these categories should generally be correct.

I hope it's helpful!
Main table
Equipment that all classes can use aren't listed here. Classes that can use Heavy armor can also use Medium & (non-chest) Light armors; classes that can use Medium armor can also use (non-chest) Light armors. See the later sections for more info.

Class
Tree 1
Tree 2
Armor
Weapons
Accessories & Offhands
Unlock
Warrior
Battle
Command
Heavy
Axes, Greataxes, Swords, Greatswords, Polearms, Sledges, Maces
Battle Standards; Large & Small Shields, Parrying Daggers
Start
Cleric
Divine
Retribution
Heavy
Maces & Sledges
Large & Small Shields, Censers, Tomes
Start
Ranger
Archery
Nature
Medium
Bows, Crossbows, Axes, Greataxes, Polearms, Maces, Swords
Quivers; Small Shields
Start
Rogue
Blades
Trickery
Medium
Daggers, Bows, Crossbows, Maces, Swords
Bandoliers; Small Shields, Parrying Daggers
Start
Mage
Sorcery
Arcana
Light
Daggers, Swords, Scepters, Staffs
Tomes, Orbs, Skulls
Start
Blademaster
Battle
Blades
Heavy
Axes, Greataxes, Swords, Greatswords, Polearms, Sledges, Maces, Daggers
Large & Small Shields, Parrying Daggers
Merchants' Alliance
Enforcer
Battle
Retribution
Heavy
Axes, Greataxes, Swords, Greatswords, Polearms, Sledges, Maces
Large & Small Shields, Parrying Daggers, Censers
Protectorate
Mage Lord
Sorcery
Command
Light
Scepters, Staffs, Swords
Battle Standards; Tomes, Orbs, Skulls
College of Mages
Nemesis
Archery
Retribution
Heavy
Bows, Crossbows, Sledges, Maces, Swords
Quivers; Censers, Small Shields
Clerics of Aristei
Scout
Archery
Trickery
Medium
Bows, Crossbows, Maces, Swords
Quivers, Bandoliers; Small Shields
Sentinels
Spellwarden
Sorcery
Battle
Heavy
Axes, Greataxes, Swords, Greatswords, Polearms, Sledges
Large (not Small) Shields, Parrying Daggers, Tomes, Orbs, Skulls
Savantine Guard
Underboss
Blades
Command
Medium
Daggers, Swords, Maces
Bandoliers; Small Shields, Parrying Daggers
Underworld
Ascetic
Divine
Arcana
Light
Scepters, Staffs, Maces
Censers, Tomes, Orbs, Skulls
Wildhome quest
Hermit
Arcana
Nature
Medium
Axes, Greataxes, Swords, Polearms, Maces, Scepters, Staffs
Tomes, Orbs, Skulls
Wildhome quest
Tracker
Trickery
Nature
Medium
Axes, Greataxes, Swords, Polearms, Maces, Bows, Crossbows
Bandoliers; Small Shields, Tomes, Orbs, Skulls
5 bounty credits
Druid
Nature
Divine
Medium
Maces
Small Shields, Censers, Tomes
Finish the campaign
Fanatic
Blades
Divine
Medium
Daggers & Maces
Small Shields, Parrying Daggers, Censers, Tomes
Finish the campaign
Illusionist
Arcana
Trickery
Light
Scepters, Staffs, Bows, Crossbows, Swords, Maces
Bandoliers; Tomes, Orbs, Skulls
Finish the campaign
Armor by tree
Heavy Armor: Battle & Retribution
Medium Armor: Archery, Battle, Blades, Nature, Retribution
Light Chest Armor: Arcana, Divine, Sorcery; not Battle
Light Armor, other: All (mostly; some exceptions)
Weapons by tree
Strength weapons (melee, physical):
Daggers (1h): Blades, Arcana - Daggers scale with both Strength & Dexterity.
Maces (1h): not Sorcery
Swords (1h): not Divine
Axes (1h): Battle, Nature; not Divine
Greataxes (2h): Battle, Nature; not Divine
Polearms (2h): Battle, Nature; not Divine - Polearms have +1 range
Greatswords (2h): Battle; not Divine
Sledges (2h): Battle, Retribution

Dexterity weapons (ranged, missile, physical):
Bows (2h): Archery, Trickery
Crossbows (2h): Archery, Battle, Trickery - Crossbows deal more damage than bows but carry a quickness penalty.

Intellect weapons (ranged, missile, magic):
Scepters (1h): Arcana, Sorcery; not Battle
Staffs (2h): Arcana, Sorcery; not Battle
Accessories & Offhands by tree
Accessories (back slot):
Bandoliers: Trickery - Bandoliers increase your max power.
Battle Standards: Command - Battle Standards make enemies more likely to attack you.
Quivers: Archery - Quivers increase quickness.
Cloaks: All

Offhands (only useable if you aren't using a 2h weapon):
Small Shields: Not Arcana, not Sorcery
Large Shields: Battle, Retribution
Parrying Daggers: Battle, Blades - Parrying Daggers increase your weapon damage.
Censers: Divine, Retribution
Orbs: Arcana, Sorcery
Skulls: Arcana, Sorcery
Tomes: Arcana, Divine, Sorcery
Candelabras: All
Charms: All
Fetishes: All
Lanterns: All

And of course, everyone can use Rings.
List of Trees & Subclasses
Skill Tree
Subclass
Class - 2nd Tree
Class - 2nd Tree
Class - 2nd Tree
Class - 2nd Tree
Arcana
Conjuror
Ascetic - Divine
Hermit - Nature
Illusionist - Trickery
Mage - Sorcery
Archery
Marksman
Nemesis - Retribution
Ranger - Nature
Scout - Trickery
Battle
Champion
Blademaster - Blades
Enforcer - Retribution
Spellwarden - Sorcery
Warrior - Command
Blades
Assassin
Blademaster - Battle
Fanatic - Divine
Rogue - Trickery
Underboss - Command
Command
Captain
Mage Lord - Sorcery
Underboss - Blades
Warrior - Battle
Divine
Confessor
Ascetic - Arcana
Cleric - Retribution
Druid - Nature
Fanatic - Blades
Nature
Warden
Druid - Divine
Hermit - Arcana
Ranger - Archery
Trakcer - Trickery
Retribution
Inquisitor
Cleric - Divine
Enforcer - Battle
Nemesis - Archery
Sorcery
Sorceror
Mage - Arcana
Mage Lord - Command
Spellwarden - Battle
Trickery
Thief
Illusionist - Arcana
Rogue - Blades
Scout - Archery
Tracker - Nature
3 Comments
Randalph 6 Dec, 2023 @ 6:52pm 
pretty weird how sledges aren't banned by sorcery but maces are. I guess it's so spellwardens can stun alot
Randalph 6 Dec, 2023 @ 6:31pm 
always wondered what consecrated was for, axes and polearms for druid. swords for cleric. I'm a little suprised at how limited some classes like underboss are.
Klokinator 10 Nov, 2020 @ 5:01am 
Excellent guide! Would you be willing to include a section on the 6 fighting styles of each tree? Like how Nature has Healing Lore, Force of Nature, and Cloak of Elements?