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Third and finally, the locked fov is the biggest drawback and dealbreaker for me. AC7 has the 1st person FOV locked to around 70, and there is no way to change it in game, at least not officially. This is wayyy too claustrophobic (at least for me) compared to other games. PW has a built in FOV slider, and it maxes out at 105. DCS has a dynamic zoom slider, and cranking it way back can give you a max FOV of about 120 (though most of the time you will be sticking to around 90-100 or so).
There is a cheat engine tool to change the FOV, but I don't feel comfortable using it, and there is absolutely no way I'm risking a ban of some sort by using it online/mp. Additionally, increasing the fov also comes with some side effects, notably that the HUD elements expand wayyy past the dashboard hud in your cockpit.
Quite a shame that PA managed to get VR working in AC7, but not headtracking for some reason.
First is the snapping deadzone. AC7 has a built in deadzone which translates into your view automatically snapping to the hud when you move close to it. Needless to say this can throw off your target tracking quite a bit. There is an anti-deadzone feature built into x360ce, and I was able to tune it so that it no longer snaps in front, but now the view is slightly "wobbly" in front.
Second is the degree of movement available. Yaw is quite good, as you are able to turn 180 degrees behind. However, pitch is locked to 90 deg both up and down. You can see this for yourself as even with a controller, you can't move the view past 90 deg up/down even when you max out the stick. This is quite limiting, given that in flight sims you sometimes crane your virtual neck back quite a bit more than that (say 100-120 deg) to track a target above you during a merge.
--Cont--
Thanks for your guide and thanks in advance for your help. Maxx, out.