Age of Empires II (2013)

Age of Empires II (2013)

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Conversion Map
   
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New Workshop General: Scenarios
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21 jan 2014 om 6:41
18 aug 2015 om 11:08
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Conversion Map

Omschrijving
I made this map to solve the following achievment :

- Wololo unit converted / protect priest / master of conversion : convert 50 unit in one session.
- power of persuasion / convert my enemy / Convert the world : convert 200 unit by session. Just run the scenario 5 times.

To run the map : subscribe this item, then go in the game, open map editor, open this map, click menu, then click "test map".



-Not sure if you know this, but if you press +, the game speed increases. And if you press -, the speed decreases. Speeds , slow (speed x1.0), normal (speed x1.5) and fast (speed x2.0) can be selected in the options. The two super speeds (thats what I call them) very fast (speed x4.0) and super fast (speed x8.0) can only be activated with the +.
15 opmerkingen
Jackson 13 okt 2023 om 15:25 
@lylat, thanks for that! Good info.
lylat 3 aug 2020 om 19:50 
It's faster if you save just before the end of the match and then reload three more times. It seems that the counters are only increased upon match ending, so reloading just before finishing would immediately add ~250 converts for "Convert the World".
Thanks for your amazing map!
ActustheKaktus 19 mei 2019 om 8:04 
great work, thx!
Extremaz 27 mrt 2018 om 5:47 
Thanx this worked like a charm, got like 10 achievements in 30mins. I played the map 3 times and got over 950 conversions from that.
NihlusGreen 1 dec 2017 om 0:18 
I don't seem to have the option to change teams with this map. Thanks
Harg "Orange"  [auteur] 28 apr 2017 om 17:42 
i didn't encounter the issues you mention..
Metopheles 28 apr 2017 om 16:46 
but skirms kill a priest before he is able to convert them. A non ranged unit would make it easier and less laggy since the enemy can't attack. The concept of the map is great but flawed because it't too many units. In the time l managed 150 conversions then everything lagged. 200 pop each with heresy would solve it all. 200 conversions with no converted units starting to attack the targets bc they are dead. play 5 times and you have all achievements and no lag or fear the game crashes and all the conversions are for nothing.
Harg "Orange"  [auteur] 28 apr 2017 om 11:14 
priest will not convert villagers, they convert if they are attacked. (like defense technique)
Metopheles 28 apr 2017 om 8:31 
Yeah, if you could reduce the number of units, that'd be nice. It worked excellent up until the 60years left mark. then it all lagged. Still finished while sitting back, unable to do anything.
Why make it skirmishers? why not villagers that can't autonomously attack the priests? would reduce so much of the lag
Luis 17 apr 2017 om 3:42 
Thank you very much!!