Total War: WARHAMMER II

Total War: WARHAMMER II

Ocen: 28
Guns of The Empire: Bayonet infantry submod for LARGE unit sizes
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Tagi: mod, Units
Rozmiar pliku
Zamieszczono
Zaktualizowano
650.719 KB
5 sierpnia 2020 o 13:05
1 sierpnia 2021 o 5:51
Listy zmian: 4 ( zobacz )

Zasubskrybuj, aby pobrać
Guns of The Empire: Bayonet infantry submod for LARGE unit sizes

Opis
For use with Guns of the Empire vanilla:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2151005024

My main mod has a 'fix bayonets' function that does a unit transform with accompanying script that gives the new unit the same number of remaining men as the unit before the transformation.

The way the CA transformation function works, the unit that spawns in does not account for unit size settings. So, if you're playing with large unit sizes (usually 90 men to an infantry unit) and you hit the ability, the new unit spawns in at 120 men, then has 30 men instantly killed to bring them to 90. A healthy unit now shows 25% losses.

On small unit size, a healthy unit of 30 men transforms into a unit of 120 that then has 75% of entities killed and suffers an immediate leadership crash, including army losses leadership crashes in nearby units.

This submod, adjusts the baseline number of men for my post-transformation units to correct this issue.
Komentarzy: 7
Snek  [autor] 15 lipca 2022 o 16:47 
No unit size submod is needed for Ultra unit sizes.
Asmodai 15 lipca 2022 o 7:19 
this work for the largest unit sizes? (currently re installing TWW2 but i think there is a "ultra" size)
Dusky 27 października 2020 o 18:38 
Noticed an issue with the transformed units having less health per model than their untransformed counterparts.
https://i.imgur.com/JfrEmDQ.png
Timujin 9 października 2020 o 12:48 
What about a submod as such for SFO?
Rozarria 18 września 2020 o 20:40 
So nice that you have a submod for large size. Feels weird playing ultra after extended times playing multiplayer.
Snek  [autor] 12 września 2020 o 15:26 
My main mod has a 'fix bayonets' function that does a unit transform with accompanying script that gives the new unit the same number of remaining men as the unit before the transformation.

The way the CA transformation function works, the unit that spawns in does not account for unit size settings. So, if you're playing with large unit sizes (usually 90 men to an infantry unit) and you hit the ability, the new unit spawns in at 120 men, then has 30 men instantly killed to bring them to 90. A healthy unit now shows 25% losses.

On small unit size, a healthy unit of 30 men transforms into a unit of 120 that then has 75% of entities killed and suffers an immediate leadership crash, including army losses leadership crashes in nearby units.

This submod, adjusts the baseline number of men for my post-transformation units to correct this issue.
darthnoll 12 września 2020 o 14:38 
Im not 100% sure what this does?