Othercide

Othercide

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From Early to Late Game: How clear in 1 or 2 runs!
By DeathpooL
First All with no spoiler:

Iniciative, you have a 100 time line bar, and that means where u will move after u pass a round... In your character have 2 stats... Iniciative first round and Dalay XX/YY where XX = If u use only the first bar of yours AP points and YY = if u brust, what means use more than the first bar AP points....

You have your inicial turn value, and the second will be the inicial + XX if you don't Brust, and Inicial + YY if you Brust.

How it works... the mission will start on 0... so goes for the first lower inicial iniciative.

them when the bar moves... all characters will be pass the same value... So it's begin on 0.

Exemple:

if a enemy act on 16 (his XX is 70), and you on 27 (XX = 48):

Enemy first... he will act when he reach 0 in the iniciative bar... you will be 11 (27-16)... After he acts... he add 70 going to 70...
than the bar moves again until reach another person... in that case, you at 11...

So you act second... when you reach 0 in the iniciative bar, he will be at 59 (70-11).

Another Tip, if someone use a dalay action, using a memorie or a skill that moves his iniciative, also will move the action... So u con use a buff to imediate use a skill channeling, or to dont recive until you can react a enemy skill.

Now tips with a little spoiler.

u need to know before continue, the epic of this game is the surprise mode... the "you don't know what happen factor" so i only suggest you continue if you are getting troubles:

Build yours Chars:

I sugges two for begin type os chars:

Runners and Bosses.

Runners build will easy clean maps and moves on it... And will not spend alot HP for MAP... tha make you safe to make all quests and farm alot XP...

You need to have in mind those characters will be food most probably.....

The first thing to know is:

When u generate a char his atribute are random... So u need to know how great they can be:

Max life, armor, dmg, dodge are where i most notice...

A sword gives DMG when consumed, Pistol Dodge, Shield Breaker Life.

so if u know what they give on traits more u can select the apropriated class for him..

But when u got a rare one... Max DMG most of then for what i'm going to sugest... U keep for your squad on Boss...

How better the stats... more u will protect him...

A few more Spoilers:

There is a another class u open later... she can lower u turn inicial and delay... This is really important in future...

SPOILERS Hard!!!:

Here i will tell you what team make... and skills and how easy do all maps... Don't go further if u wanna challenge yourself.

Maps:
Rescue: Don't Rush... Better fight the waves... if the Soul pass certain areas you spaw more monsters... let they come and deal with it.

Ritual: Rush! Kill the minimum enemies you can! go for the lost soul and bring some "React Skill" than one attack will spaw more htis... and easy destroy it before more enemy come... Some mobility is nice, some maps you need to move alot but if you can jump walls, is alot more faster.

Survival: Don't try to farm outside of the rescue area.... if you already got some experience on the game you can farm inside the area and before get too dangerous, u leave...

For other maps use the preffer order above:

Tips against mobs
They have preffered targets ALLWAYS read codex!!! use it to position...
Preffer to kill targets: Ravages, Hunters/Reapers, Caretakers on boss 1, MOGGOT (if u in range), Infested, Shield Corrupted and Pistol Corrupted.

Maggot roots... Ravages act alot.... Pistol corrupted and Infested reduce iniciative (if more than one they can act many times before you go), Hunters and Reapers the move only in first round but after that they move jump hit and use daley actions...


Team

1 Blade 3 Gunners For bosses.

First boss 1 blade 2 pistols...

Pistol Build

-> Shadow Round -> Decrease armor in one is need for second boss and good for others, Target takes more DMG is GOD, and u can put reduce iniciative, but thrid boss will trigger with that.

-> Spirit Haste -> Bonus DMG

-> Spirit Brust -> 2 gunners with lower iniciative and one with DMG boost...

Sword

-> Imovable Stance -> % skill dmg

-> Sidestep -> +armor

-> Menacing Stance -> % skill dmg

With that team u can boss yours iniciative all the time you want almost with no enemy acting... Boost indefenely your DMG, and when u deal dmg... Every one hits the same target with the react skills... so 1 full atack of your blade master... will do like 3 strikes... with 12 bonus hits...

You only need to make all set for the sword hits... so she will be the last one to act... use pistal class to control the turns and buff.... When u will relase your sowrd to atack, all gunners need to active Counters and react skill... then go for your blade turn and active all and start hitting....

Bosses:


First Boss:
only active yours counters... lore the boss with the sword to one side.... go with gunner to another... go for the caretakers.... kill than all wait boss lose his armor... only interrupt until that moment... than active all, go with your sword and when all gunners have all activated... Slash him down...




Try do use all chars very close for now on

Second Boss: use walls to comer u blade back... he can push you after holy cross on second form... Active counters... Be careful to do


For now on you will need lvl 10 on pistos and sword... You control the turn... Put one pistol with the scytle (regenerate her with a scytle) trait to have a very little iniciative start... buff indefenelly and kill on first attack action.

not change his phase before you have all positions set... than start to kill him... the boss only change phase after u pass the round so do all dmg u can.... and next time go to finish it.

Third Boss don't bring any slow iniciative... she can counter it...

forth easy kill... Same strategy.

Final boss... Here is more trick... U will not prevent many dmg... Melee atack will push than 10 titles... and him her final form, she will swap with the further dougther... So position is a key factor... and alot Dmg buff... With enoght iniciative buff to propelly set yours turns.

U will bring here another gunner... yes the only map where i saw 5 dougthers... The extra dougther will play just for a little, because the final form will swap positions...

Do not put more than 1 char in a cross position the boss will deal a skill that all doughters will send rays on cross... and Try to leave all close and with alot off dmg bonus.


Runners Build:

Shield are tanks who easy control turns for maps... I don't like the class only made one for now... you can skip... In beggining u will like a bad stats but high life germinate to chose shield and give extra live to another person...

Scytle perfct to go with gunners and recive buffs, this way is the best to lvl up your gunners... Deadly dance can do 3 delay actions on 0 iniciative and proc alot of shadow round skill from gunners... very nice to up than... shadow round is need to make some extra XP, but u can go safe with more calculations and a memory on scytle dance to delay iniciative to do not lose HP% to activate notthing...

Sword with lightning strike
gunners with wratfull rain, projected force and detonating shot are cool to clear fast and don't lose HP... but use than in early game to make posible heal yours chars later on game...
   
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