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For actual combat, the Assassin can functionally do everything the Ranger can and is better at close combat besides.
Good for pawns though. I'd never bother with Deathly Arrow personally since it is so much more awkward to use (focusing on both the aim AND perfect timing against a moving target is impractical) than Comet Shot, but pawns seem to manage the timing perfectly.
Also, as vocations go, Strider and Ranger have the most well-rounded stat gains... with Ranger just a bit more Stamina-heavy. Contrary to your earlier statement, they wouldn't be significantly lacking in Magick attack.
About the only reasons I wouldn't have my balanced Pawn go Strider / Ranger all the way from 1 to 200 are for getting more Augments unlocked, and because I want more points in Offense than Defense (meaning I sink more levels into Sorcerer and Warrior).