Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Apocalypse Mode++
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2 sierpnia 2020 o 15:01
5 października 2020 o 14:48
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Apocalypse Mode++

Opis
Overview
Apocalypse Mode++ makes multiple gameplay changes to make Apocalypse Mode more enjoyable. It is NOT designed to make Apocalypse Mode extremely punishing, but rather rebalanced and more fun.

These changes are only active when Apocalypse Mode is active.

Disasters
  • All natural disasters can now occur when the game enters the final Apocalypse stage. In normal Apocalypse Mode, the end game disables all disasters except Comets, which I thought wasn't fun.
  • In the final Apocalypse stage, these disasters will occur much more frequently than usual. Without this mod, nearly all natural disasters except Comet Strikes are disabled in the Apocalypse stage, which can be pretty boring.

Comets
  • Comet Strikes can now occur at any time. Before the game enters the final Apocalypse stage, though, they will occur pretty rarely.
  • Comet Impact Zones provide Fresh Water to adjacent cities.
  • All tiles adjacent to Comet Impact Zones receive doubled base yields.
  • To compensate for all of this, Comet Impact Zones from random Comets are reduced to 1 tile, instead of 4 (targeted Comets that strike cities always leave 1 tile anyway).

Credits
p0kiehl SQL, text
Komentarzy: 30
Puddings 6 sierpnia o 13:43 
Works in 2025 and in MP? Going to try
A Wild Micio 6 października 2022 o 3:36 
I love the fact that safety is a lie
GreatDevourer69 23 czerwca 2021 o 1:54 
turn 6 comet straight to my capital, 10/10 mod, love it (not joking). That was absolutely hilarious.
TiraboTurbos 17 maja 2021 o 2:45 
lol oof
MI-28 Havocsader 14 lutego 2021 o 22:16 
lol
Pubbles 8 lutego 2021 o 3:43 
bruh comet railled my capital on turn 2, new record for quickest defeat ever?:steamthumbsup:
SirCrown 26 stycznia 2021 o 18:05 
one thing ive kinda always wanted was earthquakes... is there anyway to get that?
PatrickChiuGemini 7 grudnia 2020 o 18:51 
I have an idea: There's a satellite mod that adds different orbital satellites in late game, could there be a way to let those satellites be functional to block/cancel incoming meteor attack effect if foretasted? If so, it must be the most humanitarian mod ever.:steamhappy:
p0kiehl  [autor] 29 listopada 2020 o 14:13 
There's no way to do that unfortunately.
J-Tizzle87 29 listopada 2020 o 14:04 
p0kiehl, do you know if it would even be possible given the game's code to make it so that sacrificing your units decreases your chance of experiencing a natural disaster (i.e. literally appeasing the gods)? I find it curious that Firaxis left that out. It would take some of the sting out of having to sacrifice your own units...which further begs the question why they didn't bother including a mechanic to allow you to capture enemy units and sacrifice them.