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B – Your suggestion was a good one and now the time is set back to 0 on reset! An additional note is that the next button in a generated puzzle will keep the same seed and increment the iteration number by one to give you a fresh new puzzle.
C – You got it: The long number is the seed. As it stands, the best way to copy the seed is from the generation screen, but that idea of adding a shortcut to do it from the puzzle screen in the future is a great one. As for the small number in parenthesis after the dimensions, that is the iteration number for the generated puzzle.
F – The hints will build up over time to a cap of 5. Using a hint will improve your grid by one move. If there are mistakes, it'll correct one at random, otherwise it'll fill a random empty cell with its proper value.
A – Please let me clarify one small thing about the filters; they will show you any puzzles you have in the ranges of 3 – 15, 16 – 50 and 51 – 100. I only mention this because InfiniPicross 2.0 has a tool that can create new custom puzzles of any valid dimensions (as well as 2 DLCs).
Theme Chooser
B – Shax was quite correct in that the refresh button is primarily for detecting changes inside the themes folder. Someone altering those files, or using the tool, to add/modify a new theme can refresh to see the changes reflected.
Puzzle Generator
B – You’re right that this area is where you can specify a seed for the puzzle. We generate puzzles based on the dimensions of the puzzle, the seed number (in the top field) and the iteration number (the bottom field). The iteration is 0 by default and will only go up if you change it manually (by editing that text box), or by clicking the next button in the game window after finishing a generated puzzle (increasing it by one). That way, you get to keep playing without changing the seed number, while still being able to easily share the good puzzles you find.
C – Indeed! This does randomize the seed number in the text field.
B in theme chooser, it is possible that it refreshes and checks the folder where the themes are stored if there is a new one or not. Not entirely sure about this.
F in game window is a hint that fills up a box in the puzzle. If I remember correctly it regenerates over time.