Europa Universalis IV

Europa Universalis IV

21,382 ratings
Extended Timeline
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File Size
Posted
Updated
256.521 MB
17 Jan, 2014 @ 12:29am
1 Dec, 2024 @ 2:03am
151 Change Notes ( view )

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Extended Timeline

Description
PDXCon 2018 Grand Award Winner
"If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod. For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments."

Features
- Playable timeline extended to 2-9999.
- Over 500 new countries, each with historical territories and rulers at any given date.
- Added over 100 new provinces removing most wastelands.
- Dozens of new religions, most of which have unique mechanics and decisions.
- New cultures, technologies, units and buildings.
- Hundreds of new events including the fall of Rome, the birth of Islam and the great schism.
- Hundreds of new decisions.

Requirements
- Europa Universalis IV version 1.37.X

Compatibilities
- Compatible with any combination of DLC. No DLC are required.
- The mod fully supports only English. German, French and Spanish have partial support with some missing localisation.
- Not compatible with most other mods. Only use with other mods if you know what you are doing.

Installation
To download, click the subscribe button above the description and the mod should download automatically. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums.[forum.paradoxplaza.com] Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods.

Support Extended Timeline on Patreon.[www.patreon.com]

Join the Extended Timeline community on Discord.[discordapp.com]

Thanks
- Utopia for the main theme
- Septimentus, Tyalas, Leiche, Reloader, Cosmic Hope and Proho for the German translation
- Zebenji and G. for the French translation
- Devillris and Kalio for the Spanish translation
- Veritas et Fortitudo mod for some national ideas
- Serenissima Italia mod for some national ideas
- Extended Vanilla Experience mod for some national ideas
- New World Colony Names mod for new world colony names
- firesoul and stefan.berbece for some of the personal deity systems
- firesoul and Flavius Aetius for some of the new units
- Cirvane for the VCP package adding flavor for Norse and Slavic pagans
- Het for some flavor for Ukrainians
- anthraxus899 for Texan flavor events
- Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names
- SaintDaveUK for some flavor for Britain
- zdennis96 for flavor events for pagan religions and Muslims
- Zebenji for some religious flavor events
- firesoul for Roman and Assyrian flavor
- Adtriarior for the European Union
- firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas
- G. for various descriptions and other flavor texts
- firesoul, Cosmic Hope and Worlds Smuggest Detective for the missions
- LimonenZitrone for some Christian religions
- Jey for numerous flags
- KitChaos for barbarian mechanics
Popular Discussions View All (1857)
12,657
1 Dec, 2024 @ 1:55pm
PINNED: Suggestions
qweytr
5,856
15 hours ago
PINNED: Bugreports
qweytr
708
25 Feb, 2024 @ 7:56am
PINNED: New Idea Groups
Firesoul
20,632 Comments
TH_200 2 Jan @ 8:52am 
For Italy first mission "Rightful heirs" I chose the first option but I don't get the Roman ambitious cause beli. Can you please fix this bug?
LinkTheSilencer 28 Dec, 2024 @ 6:53pm 
10 years old lol
AdmiralSnackbar 24 Dec, 2024 @ 10:12pm 
hello is there some guidance provided for army comp? I understand how to build armies in the base game, but with so much more time i dont really understand what inf/art/cav to use, and width. should i just do it like the base game? for example i did the iron century but army was getting destroyed by rebels because i could not figure it out.
Dirk_Gently_1972 23 Dec, 2024 @ 5:17pm 
Why doesn't it work? I followed all the steps in the guide. I even uninstalled the game, then installed it back. It still doesn't work.
@/AscZoX/@ 22 Dec, 2024 @ 7:17pm 
New buildings that open, for example: Roads at dip level 15, Fort at mil level 1, Storehouse at 20th level, and more... I can't build it. In addition, they are not in the "buildings" tab at all. However, bots can build these new buildings. Any idea what the problem is? I play with other mods myself, but they don't add new structures and don't seem to change the technology.
KafkeKretz 16 Dec, 2024 @ 3:11am 
institutions dont spawn
nicolasmagsalin 15 Dec, 2024 @ 10:19pm 
Is anyone else not able to use nukes right now?
Aeschlus 14 Dec, 2024 @ 3:15am 
wtf bruh
mnk_ 12 Dec, 2024 @ 5:18pm 
in the 1444 start date the muscovy civil war mission is bugged and can be finished at the start of the game
JackX 12 Dec, 2024 @ 4:32am 
Something is wrong with the Estates. The circle is all white and you cant see the estates missions when youre gonna choose any of them.