Garry's Mod
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[E2] DamageCore
   
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Compilación
Tamaño
Publicado el
Actualizado el
26.689 KB
16 ENE 2014 a las 19:54
13 AGO 2023 a las 9:23
13 notas sobre cambios ( ver )

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[E2] DamageCore

En 2 colecciones creadas por Sir Papate
Marmottes.net
65 artículos
Expression 2 Core
5 artículos
Descripción
For more information, go to the GitHub Page[github.com]

DamageCore

DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities.


Workshop Installation

The DamageCore is available on the Steam Workshop! Go to the DamageCore Workshop Page and press
Subscribe
. For can go to the Expression 2 Core Collection for more extensions.

Manual Installation

Clone this repository into your
steamapps\common\GarrysMod\garrysmod\addons
folder using this command if you are using git:

Documentation

Events

Declaration
Replacing
Description
event damage(Victim:entity, Damage:damage)
runOnDmg, dmgClk, lastDamage, lastDamageVictim
Triggered when an entity takes damage.
event trackedDamage(Victim:entity, Damage:damage)
Triggered when an entity in the list of tracked (with "E:trackDamage()") entities takes damage.
event playerDamage(Victim:entity, Damage:damage)
Triggered when a player takes damage.

Tick Functions

Function
Return
Description
runOnDmg(N)
If set to 1, E2 will run when an entity takes damage.
runOnDmg(N,E)
If set to 1, E2 will run when specified entity takes damage.
runOnDmg(N,R)
If set to 1, E2 will run when specified entities take damage.
E:trackDamage()
E2 will run when the specified entity takes damage.
T:trackDamage()
E2 will run when the specified entities take damage.
E:stopTrackDamage()
E2 will no longer run when the specified entity takes damage.
R:stopTrackDamage()
E2 will no longer run when the specified entities take damage.
getDamageTrackedEntities()
R
Returns a array of all tracked entities.
E:isDamageTracked()
N
Returns 1 if the entity is tracked. Returns 0 otherwise.
dmgClk()
N
Returns 1 if the chip is being executed because of a damage event. Returns 0 otherwise.
lastDamage()
XDM
Returns the last damage.
lastDamageVictim()
E
Returns the victim of the last damage.

Damage Type

Function
Return
Description
damage()
XDM
Makes an empty damage.
XDM:clone()
XDM
Returns a copy of the damage.
XDM:toTable()
T
Converts the damage into a table.
XDM:getDamage()
N
Returns the damage amount.
XDM:getAttacker()
E
Returns the attacker of damage.
XDM:getForce()
V
Returns a vector representing the damage force.
XDM:getPosition()
V
Returns the position where the damage was or is going to be applied to.
XDM:getType()
N
Returns a bitflag which indicates the damage type of the damage.
XDM:getInflictor()
E
Returns the inflictor of the damage. This is not necessarily a weapon.
XDM:isBulletDamage()
N
Returns 1 if the damage was caused by a bullet.
XDM:isExplosionDamage()
N
Returns 1 if the damage contains explosion damage.
XDM:isFallDamage()
N
Returns 1 if the damage contains fall damage.
XDM:setDamage(N)
XDM
Sets the amount of damage. Returns itself.
XDM:setAttacker(E)
XDM
Sets the attacker of the damage. Returns itself.
XDM:setForce(V)
XDM
Sets the directional force of the damage. Returns itself.
XDM:setPosition(V)
XDM
Sets the position of where the damage gets applied to. Returns itself.
XDM:setType(N)
XDM
Sets the damage type. Returns itself.
XDM:setInflictor(E)
XDM
Sets the inflictor of the damage for example a weapon. Returns itself.

Applying Damage Functions

Function
Return
Description
canDamage(E)
N
Returns 1 if the entity can be damaged by the player.
E:takeDamage(XDM)
Applies the damage specified by the damage info to the entity.
E:takeDamage(N,E)
Applies the specified amount of damage to the entity. (Damage Amount)
E:takeDamage(N,E)
Applies the specified amount of damage to the entity. (Damage Amount, Attacker)
E:takeDamage(N,E,E)
Applies the specified amount of damage to the entity. (Damage Amount, Attacker, Inflictor)
blastDamage(XDM,V,N)
Applies spherical damage based on damage info to all entities in the specified radius. (Damage, Position, Radius)
blastDamage(E,E,V,N,N)
Applies explosion damage to all entities in the specified radius. (Attacker, Inflictor, Position, Radius, Damage Amount)
Discusiones populares Ver todo (3)
21
29 JUL a las 20:23
Bug reports
Sir Papate
18
27 JUL 2019 a las 14:30
Documentation
Sir Papate
1
22 FEB 2017 a las 16:37
Domage Type Enumerations
Sir Papate
19 comentarios
Sir Papate  [autor] 19 JUN 2023 a las 13:50 
@Diablo I need to do more testing before
Diablo 19 JUN 2023 a las 12:53 
update the workshoP!!!!!!!!!!!!!!!!!!!!!
kilo 17 JUN 2023 a las 17:06 
you beautiful, beautiful man
Sir Papate  [autor] 16 JUN 2023 a las 15:02 
@k it's done! You can download the last update on the Github page: https://github.com/sirpapate/damagecore
kilo 2 JUN 2023 a las 9:45 
Any plans to update to the new events system?
Tweek Tweak 19 MAY 2022 a las 12:19 
aw yup, its cool.
Von'drokor 10 JUN 2019 a las 11:19 
Alrighty but why does it crash servers when it tries to damage npcs
Sanders 13 SEP 2018 a las 23:01 
does this no longer work?
Antonym 11 DIC 2017 a las 21:53 
Great addon. Could you add a limit for maximum executions per second? Every now and then for me an e2 tick quotas if there's a huge radius damage.
Sanders 10 NOV 2017 a las 4:48 
ok managed to make it work but it will not kill a player if they are targeted