Garry's Mod

Garry's Mod

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[E2] DamageCore
   
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Type de contenu: Addon
Type d'addon: Outil
Mots-clés d'addon: Construction
Taille du fichier
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26.689 KB
16 janv. 2014 à 19h54
13 aout 2023 à 9h23
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[E2] DamageCore

Dans 2 collections faites par Sir Papate
Marmottes.net
65 objets
Expression 2 Core
5 objets
Description
For more information, go to the GitHub Page[github.com]

DamageCore

DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities.


Workshop Installation

The DamageCore is available on the Steam Workshop! Go to the DamageCore Workshop Page and press
Subscribe
. For can go to the Expression 2 Core Collection for more extensions.

Manual Installation

Clone this repository into your
steamapps\common\GarrysMod\garrysmod\addons
folder using this command if you are using git:

Documentation

Events

Declaration
Replacing
Description
event damage(Victim:entity, Damage:damage)
runOnDmg, dmgClk, lastDamage, lastDamageVictim
Triggered when an entity takes damage.
event trackedDamage(Victim:entity, Damage:damage)
Triggered when an entity in the list of tracked (with "E:trackDamage()") entities takes damage.
event playerDamage(Victim:entity, Damage:damage)
Triggered when a player takes damage.

Tick Functions

Function
Return
Description
runOnDmg(N)
If set to 1, E2 will run when an entity takes damage.
runOnDmg(N,E)
If set to 1, E2 will run when specified entity takes damage.
runOnDmg(N,R)
If set to 1, E2 will run when specified entities take damage.
E:trackDamage()
E2 will run when the specified entity takes damage.
T:trackDamage()
E2 will run when the specified entities take damage.
E:stopTrackDamage()
E2 will no longer run when the specified entity takes damage.
R:stopTrackDamage()
E2 will no longer run when the specified entities take damage.
getDamageTrackedEntities()
R
Returns a array of all tracked entities.
E:isDamageTracked()
N
Returns 1 if the entity is tracked. Returns 0 otherwise.
dmgClk()
N
Returns 1 if the chip is being executed because of a damage event. Returns 0 otherwise.
lastDamage()
XDM
Returns the last damage.
lastDamageVictim()
E
Returns the victim of the last damage.

Damage Type

Function
Return
Description
damage()
XDM
Makes an empty damage.
XDM:clone()
XDM
Returns a copy of the damage.
XDM:toTable()
T
Converts the damage into a table.
XDM:getDamage()
N
Returns the damage amount.
XDM:getAttacker()
E
Returns the attacker of damage.
XDM:getForce()
V
Returns a vector representing the damage force.
XDM:getPosition()
V
Returns the position where the damage was or is going to be applied to.
XDM:getType()
N
Returns a bitflag which indicates the damage type of the damage.
XDM:getInflictor()
E
Returns the inflictor of the damage. This is not necessarily a weapon.
XDM:isBulletDamage()
N
Returns 1 if the damage was caused by a bullet.
XDM:isExplosionDamage()
N
Returns 1 if the damage contains explosion damage.
XDM:isFallDamage()
N
Returns 1 if the damage contains fall damage.
XDM:setDamage(N)
XDM
Sets the amount of damage. Returns itself.
XDM:setAttacker(E)
XDM
Sets the attacker of the damage. Returns itself.
XDM:setForce(V)
XDM
Sets the directional force of the damage. Returns itself.
XDM:setPosition(V)
XDM
Sets the position of where the damage gets applied to. Returns itself.
XDM:setType(N)
XDM
Sets the damage type. Returns itself.
XDM:setInflictor(E)
XDM
Sets the inflictor of the damage for example a weapon. Returns itself.

Applying Damage Functions

Function
Return
Description
canDamage(E)
N
Returns 1 if the entity can be damaged by the player.
E:takeDamage(XDM)
Applies the damage specified by the damage info to the entity.
E:takeDamage(N,E)
Applies the specified amount of damage to the entity. (Damage Amount)
E:takeDamage(N,E)
Applies the specified amount of damage to the entity. (Damage Amount, Attacker)
E:takeDamage(N,E,E)
Applies the specified amount of damage to the entity. (Damage Amount, Attacker, Inflictor)
blastDamage(XDM,V,N)
Applies spherical damage based on damage info to all entities in the specified radius. (Damage, Position, Radius)
blastDamage(E,E,V,N,N)
Applies explosion damage to all entities in the specified radius. (Attacker, Inflictor, Position, Radius, Damage Amount)
Discussions populaires Tout voir (3)
21
29 juil. à 20h23
Bug reports
Sir Papate
18
27 juil. 2019 à 14h30
Documentation
Sir Papate
1
22 févr. 2017 à 16h37
Domage Type Enumerations
Sir Papate
19 commentaires
Sir Papate  [créateur] 19 juin 2023 à 13h50 
@Diablo I need to do more testing before
Diablo 19 juin 2023 à 12h53 
update the workshoP!!!!!!!!!!!!!!!!!!!!!
kilo 17 juin 2023 à 17h06 
you beautiful, beautiful man
Sir Papate  [créateur] 16 juin 2023 à 15h02 
@k it's done! You can download the last update on the Github page: https://github.com/sirpapate/damagecore
kilo 2 juin 2023 à 9h45 
Any plans to update to the new events system?
Tweek Tweak 19 mai 2022 à 12h19 
aw yup, its cool.
Von'drokor 10 juin 2019 à 11h19 
Alrighty but why does it crash servers when it tries to damage npcs
Sanders 13 sept. 2018 à 23h01 
does this no longer work?
Antonym 11 déc. 2017 à 21h53 
Great addon. Could you add a limit for maximum executions per second? Every now and then for me an e2 tick quotas if there's a huge radius damage.
Sanders 10 nov. 2017 à 4h48 
ok managed to make it work but it will not kill a player if they are targeted