Deep Rock Galactic

Deep Rock Galactic

103 ratings
150 Tips and Facts
By Siirvend
This video is a compilation of 150 tips and facts that I put together geared towards helping newer miners get acquainted with the caves of Hoxxes IV! There is a little of everything in here, from basic early progression, general tips, info on bugs, specific class tips and even some etiquette. Hopefully you'll learn something new whether you just boarded the space rig for the first time or are a company veteran!
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Strap in, its gonna be a long one.
30 Comments
Trip Onaka 31 May, 2023 @ 11:16pm 
#31.7 Look up at the ceiling
Siirvend  [author] 21 Jun, 2022 @ 11:21am 
ERROR RECTIFIED
AtomicCollapse222 21 Jun, 2022 @ 6:30am 
Hoxxes IV, not Hoxxes VI. Typo maybe, but on the order of planets, it is inexcusable.

(IV means 4, VI means 6.)
Era 14 Oct, 2020 @ 8:48pm 
#122:Drill Fuel. You can also call a supply pod in the tunnel, so as long as you have 80 nitra you can drill straight to the escape pod with ease.
#126:C4. Bringing 2 c4 means you only get 1 per resupply, however you can take 4 if you'd like to be able to mine with it much more often. Another plus side to this is that it'll still kill hordes of grunts, but with more ammo. Sidenote:A lot of big enemies have explosive resistance as well, so combat c4 might not be as useful as you might like depending on the circumstances.
#141:Scout Nades. If you have cryos on, use em for mactera&breeders as much as possible, but remember IFGs cause you to do 30% more damage to anything in the field of the nade. Both are viable options with their times and places.
#10/152:Co-op. Be nice, and remember, if you don't Rock&Stone you ain't coming home <3
Era 14 Oct, 2020 @ 8:48pm 
#114/115:Bug Repellent. Bugs will also walk over platforms if the path to avoid them is too far out of their way, can't confirm this bit but I've heard platforms count as double the length as normal ground in terms of their pathing.
#117:Fortification. While not wrong, the video doesn't mention a basic idea you should remember when accessing a defense position:Minimize firing angles/where the bugs can come from. Less area to shoot at means:more accuracy, less chance of not noticing bugs(Can't be flanked, etc.). Of course, it's more complicated than just that and if you have small firing angles but a very short path from the start of the funnel to you then they can still overwhelm it.
#118:Sealing Tunnels. You can also block the mule(AKA Molly) this way, so if the mule is coming through a tunnel it may be smarter to leave it open so it's got a better path.
Era 14 Oct, 2020 @ 8:48pm 
#76:Magma Geysers. As before(this is becoming an odd theme...) a gunner shot(or anything else that breaks a bit of terrain) to the center of these will cause them to blow up, and as far as I'm aware they don't take 'damage' past just breaking the terrain.
#any-that-talk-about-specific-perks. As much as certain perks help in situations, they aren't necessary and smart play can negate a fair bit of their usefulness. OP is pretty correct when it comes to perks though.
#88:Breeders. This also applies to brood nexuses, kill em quickly.
#106:Turrets. I've never had a problem with turrets running out of ammo too quickly, but if you are this is a good tip and you might want to consider your loadout on your turret if you'd rather have it up more often.
#111:Platforms. Just remember you have limited ammo, and that a lot of the time driller's drills or gunner's zipline can make better or easier paths a lot of the time, provided you have one on the team.
Era 14 Oct, 2020 @ 8:47pm 
A note before you read my comment: I like this video, it's almost entirely right if not just entirely so, but there were some added notes that I wanted to add. (2nd note:this is extremely long winded so...sorry? Ig?)

#8:Meta. Don't worry about meta builds. Do worry if your build is strong enough for the hazard levels you want to play though, your team will be way less happy with a haz3 build on haz5, but remember meme builds can be okay too, depending on the situation.
#33:Electrified Crystals. Using c4 is usually not the best way to destroy these, they take damage from any bullets which makes gunner's primary generally the best option to destroy these.
#57:Uranium Crystals. Breaking them as the video shows is basically never advisable, there will always be a glowing spot about halfway through the crystal which takes only 1 pickaxe hit to break. Bulldog/Autocannon shots can also break these spots in only 1-2 well placed rounds as well.
Siirvend  [author] 3 Oct, 2020 @ 2:10pm 
Oh nice, Ill definitely keep those in mind for part 2, especially with the new content on the way!
Danger Close 30 Sep, 2020 @ 2:06pm 
With the new update (32) things I've learned already that aren't communicated well:
1. Hold E when trying to fall onto a grind rail, it will instantly start grinding and negate fall damage
2. The armor display for Dorretta does not indicate left and right tracks with the hull in the middle. They are simply "level 1 and level 2" armor layers. Once both are broken permanently, then the hull is exposed and takes damage. So don't worry about trying to fix the "proper side". You might notice how the only side getting damaged at first is the left "armor" display.
hOZstYle 28 Sep, 2020 @ 2:26pm 
tks