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(IV means 4, VI means 6.)
#126:C4. Bringing 2 c4 means you only get 1 per resupply, however you can take 4 if you'd like to be able to mine with it much more often. Another plus side to this is that it'll still kill hordes of grunts, but with more ammo. Sidenote:A lot of big enemies have explosive resistance as well, so combat c4 might not be as useful as you might like depending on the circumstances.
#141:Scout Nades. If you have cryos on, use em for mactera&breeders as much as possible, but remember IFGs cause you to do 30% more damage to anything in the field of the nade. Both are viable options with their times and places.
#10/152:Co-op. Be nice, and remember, if you don't Rock&Stone you ain't coming home <3
#117:Fortification. While not wrong, the video doesn't mention a basic idea you should remember when accessing a defense position:Minimize firing angles/where the bugs can come from. Less area to shoot at means:more accuracy, less chance of not noticing bugs(Can't be flanked, etc.). Of course, it's more complicated than just that and if you have small firing angles but a very short path from the start of the funnel to you then they can still overwhelm it.
#118:Sealing Tunnels. You can also block the mule(AKA Molly) this way, so if the mule is coming through a tunnel it may be smarter to leave it open so it's got a better path.
#any-that-talk-about-specific-perks. As much as certain perks help in situations, they aren't necessary and smart play can negate a fair bit of their usefulness. OP is pretty correct when it comes to perks though.
#88:Breeders. This also applies to brood nexuses, kill em quickly.
#106:Turrets. I've never had a problem with turrets running out of ammo too quickly, but if you are this is a good tip and you might want to consider your loadout on your turret if you'd rather have it up more often.
#111:Platforms. Just remember you have limited ammo, and that a lot of the time driller's drills or gunner's zipline can make better or easier paths a lot of the time, provided you have one on the team.
#8:Meta. Don't worry about meta builds. Do worry if your build is strong enough for the hazard levels you want to play though, your team will be way less happy with a haz3 build on haz5, but remember meme builds can be okay too, depending on the situation.
#33:Electrified Crystals. Using c4 is usually not the best way to destroy these, they take damage from any bullets which makes gunner's primary generally the best option to destroy these.
#57:Uranium Crystals. Breaking them as the video shows is basically never advisable, there will always be a glowing spot about halfway through the crystal which takes only 1 pickaxe hit to break. Bulldog/Autocannon shots can also break these spots in only 1-2 well placed rounds as well.
1. Hold E when trying to fall onto a grind rail, it will instantly start grinding and negate fall damage
2. The armor display for Dorretta does not indicate left and right tracks with the hull in the middle. They are simply "level 1 and level 2" armor layers. Once both are broken permanently, then the hull is exposed and takes damage. So don't worry about trying to fix the "proper side". You might notice how the only side getting damaged at first is the left "armor" display.