Space Engineers

Space Engineers

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CULT Remains
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Type: Mod
Mod category: NPC
태그: NoScripts
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32.316 MB
2020년 7월 17일 오전 10시 59분
2024년 11월 3일 오전 3시 21분
업데이트 노트 10개 (보기)

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CULT Remains

설명
The CULT
Some know them as Worshipers of Light, but most call them simply the CULT. They come, they conquer and after some time they dissapear, leaving their automated installations and ships behind. Drones patrol star systems even when their masters are long gone. Why did they leave and where did they go?

About this mod
This mod adds new hostile faction to the game - the CULT. It uses
Modular Encounter Systems
to spawn installations, ships and drones and to control them.

Content
Currently there are mostly atmospheric installations and ships, but it's still work in progress (see plans bellow). There is already some CULT backstory indicia inside.
There are ships and drones capable to fly on planets with up to 1.9g (e.g. Omicron from Survival Impossible).

Planetary / Space
  • Installations / Encounters: 17 / 5
  • Strongholds (military installations): 7 / 3
  • Cargo ships: 17 / 6
  • Military ships: 6 / 6
  • Drones: 23 / 14

Loot
All bases and ships carry limited loot (ship itself is plenty). Both drones and ships have some means to limit resource gain even more. Atmospheric ships, installations and drones don't use reactors or any other blocks containing rare resources (Ag, Au, Pt, U). Some may have very small quantities (0.05 - 1kg) of them in loot. This mod should therefore work pretty well with "Scarce resources" or "Procedural ores" mods.


Further plans
What are my plans for future development of the CULT:
  • adding more space encounters and balancing them
  • more atmospheric installations, space encounters, ships and drones
  • add supply drops (to allow starts on different planets/moons with Scarce resources)
  • optimize chat, standardize format, add better sounds
  • more CULT lore
  • creating whole campaign/scenario with CULT backstory

Known issues / backlog
  • base and drone balance + ThreatScore optimisation
  • CULT faction icon not working properly - regardless of my attempts to set it correctly the IconValue is 0 and faction icon is just black square.
  • Patrol drones use standard fighter behavior until I find better way to use hunter
  • Drones no longer shoot moles (players underground) but it's far from perfect. Needs rewrite with LoS filter

Thanks
This mod wouldn't come into being without work of Meridius_IX / Lucas, who made creating NPC mods accessible for everyone.
I also wish to thank Splitsie, whose videos motivated me and his tutorials and ASSERT build streams taught me how to start creating my own mod.

Updates
  • For older updates see changelog.
  • 2021-11-15 - Drone bugfix
  • 2021-12-08 - Testing new chat sounds. Chat code cleanup. Missile drone fix. See changelog for details.
  • 2024-11-03 - Fixed tanks on stockpile on Graf
댓글 101
Olypilot 2025년 5월 27일 오후 8시 11분 
Thanks for the reply. The Sweeper seems to the one going into kamikaze mode as soon as it detects a target. I guess I will just have to live with it.
Solnakar  [작성자] 2025년 5월 25일 오전 8시 36분 
@Olypilot it is possible. I'm setting speed limits thru MES, but there is very little I can do if something overwrites those speed limits.
Olypilot 2025년 5월 24일 오전 10시 35분 
This is a great mod. It seems like if there is a speed increase mod, sometimes the ships will go to fast and fly into the ground. Is that possible?
Scarfy 2025년 4월 20일 오전 2시 40분 
@Solnakar that's awesome! I'm glad that you are still working on putting new content into this mod and not abandoned it just like many other mods unfortunately...
Solnakar  [작성자] 2025년 4월 13일 오전 4시 37분 
@Scarfy it was a plan to have some boss level encounters and I even have some half-built grids for that purpose, but I don't see it happening soon.
Scarfy 2025년 4월 12일 오전 6시 47분 
@Solnakar just curious do you have any plans to add a boss encounter to this mod?
Scarfy 2025년 2월 2일 오전 9시 11분 
@Solnakar thanks for telling me! From my experience so far they do seem moderately threatening if you get too close!
Solnakar  [작성자] 2025년 1월 24일 오후 2시 28분 
@Scarfy it scales with your game progression. At the start, ships will mostly ignore you if you don't mess with them. When you get more stuff, some ships will attack, when they see you or send drones after you. As I didn't get to rework the grids with new weaponry (yet), so they still have "just" gatlings and missiles.
Scarfy 2025년 1월 24일 오전 7시 28분 
How difficult are the encounters of this mod?
[82DK] wyomingwolf 2024년 11월 15일 오후 2시 02분 
May have found the culprit that was causing the issue: Was using the NPC name redux mod, and though it didn't change the name of Cult it may have messed with some tagging which led to confused behaviors