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翻訳の問題を報告
* I'm surprised there wasn't any Sections for Movement Parts... Pros & Cons of Wheels vs Treads (I love Treads...), what kinds of movement parts are better for what kinda Builds, & such. I'm especially curious if there's any gimp Movement Parts one would wanna avoid. (That's not a Tread. I have to Tread it up on Creations intended to be loved by me... I love them & Tanks too damn much...)
* I've been enjoying using Melee in combo with Range on a huge GeoCorp dominant Tech thus far, though I can totally see how fast it'd lose potency if I was fighting anything not Dumb AI Bot... still, I wonder if a little Melee on the bottom front of a Bot still isn't all bad an idea for a specific potential purpose: Plowing a Resource outta the way & barging through it so ya don't have to get impeded or stopped by it first. Yes, they can be shot down but the Guns wanna Prio shooting at the bogey instead so stuff like smaller rocks can be a hazard for efforts to position, reposition, or if some wit is trying to hide a small Tech behind a small Rock & have only Shield & Repair Bubble guarded Guns peeking at you.
I must fully agree with you on Machine Guns being awesome & it being odd that they're mislabeled as Cannons. My guess on why they would be so underused is that people are favoring Seeker Weapons above all because Seeker Weapons aim themselves, enabling people using them to be able to be comically lazy about building their Tech. Machine Guns are damn fun to use, but one has to bother to rub 2 Brain Cells together to use them, & the majority might prefer the laziness of the combo of 'hold W' & 'one button mashing' to no skill win.
If you yoinked it in via mods, how it works is, when a bullet hits the shield, the bullet hits the shield block and it takes damage since you are not invulnerable. The block has HP so it will die but it takes a few hits and can be repaired.
Very much not intended for player use.
https://github.com/FLSoz/WeaponAimMod