Enclave

Enclave

37 ratings
Ogier - Enclave Editing
By Amran
Information and downloads for Enclave's official editing tools.
   
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Enclave Editing & Modding
More than two decades after the release of Enclave, the game's design and the Starbreeze engine powering it still shine.

Many of the game settings can be changed by modifying the files found in the ..\Enclave\Sbz1 directory using a text editor (examples include dialog, characters, and attributes). However, if you've ever wanted to take the next step in creating content for the game, this guide contains information on the files, documentation, and resources available.

The original tools including Ogier, Starbreeze's easy-to-use editor, and the related documentation can be found below. Also available is more recent documentation and example content.

To get started, you can download all the main tools in a single package below. Individual files can also be downloaded from the Enclave ModDB page.

If you have any questions about the tools, or wish to share your own discoveries, feel free to post here. Until then, happy modding!


Includes:
  1. Ogier Version 101
    This is the version of the editor which was released in 2004 and is the recommended edition to use for Enclave.

  2. Enclave GDK Version 103
    This is the latest version of the kit which includes the compiler, entity definitions, and materials to use with the Ogier editor. The older versions of the GDK are also available for download.

  3. Enclave - Original Ogier Documentation
    This is the latest version of the documentation released by Starbreeze in 2004. It covers topics related to Enclave, Knights of the Temple, and the original Riddick.

  4. Enclave - Additional Documentation & Examples
    This is more recent documentation and example content which includes samples of geometry and effects used in the game. It also contains information on modifying textures, sounds, game files, and so on. This is meant to be a companion to the above official documentation, so ensure you reference both!

A good starting point is the tutorial for building your first Enclave map found on page 111 of the Original Ogier Documentation PDF.

You may also wish to download Ogier Version 102 and the Enclave Sound Browser Fix (see below).


Below are additional resources for Enclave such as tools, fixes, and reference files:
All Enclave files can be downloaded from the ModDB page.
  • Ogier Version 102
    This is the version of the editor which was released for Knights of the Temple: Infernal Crusade. While Ogier 101 offers the most support for Enclave, having Version 102 on hand is useful for the animation browser and recording physics simulations.

  • Enclave Sound Browser Fix
    This fix includes sound files that work with the released versions of Ogier and allows Enclave's sounds to be browsed and previewed from within the editor.

  • Developer Textures for Use With Ogier
    This is a small set of developer textures which can be useful for blocking out levels or testing game ideas.

  • Ogier Model Examples
    This is a small pack of model examples which can be used as reference for importing custom meshes. These sample files are taken from the KotT GDK.

  • Northern Watch Source
    This includes the level source files for the Northern Watch custom challenge level (a compiled, playable version of the level is also available).

  • Dragon UnPACKer
    This is an open source game file resource explorer, it is able to open and extract content from Enclave's XTC (texture) and XWC (sound) files. Dragon UnPACKer can be downloaded from its official site, GitHub, or SourceForge.

Below are resources and tools for other games:
All files for other games can be downloaded from Ogier-Editor[www.ogier-editor.com].
  • Ogier GDK 101 for Knights of the Temple
    This kit includes the compiler and editor files used to create content for Knights of the Temple: Infernal Crusade.

  • Ogier Version 103
    This is the version of the editor which was released for Chronicles of Riddick: Escape from Butcher Bay. It is not recommended for use with Enclave or KotT.

  • Ogier GDK 102 for Riddick
    This is the latest version of the kit which includes the compiler and editor files for The Chronicles of Riddick: Escape from Butcher Bay. The older 101 version of the GDK is also available for download.

  • Ogier GDK 101, Nodetype, & XMP2MAP for Quake
    A GDK and Nodetype file released for Quake map creation using Ogier. I am uncertain which Nodetype file is the most up to date. XMP2MAP is used to convert XMP files to MAP (opposed to using Ogier's built in export), but I have not tested it. Also, MapConv can be used to convert and compile Ogier exported MAP files for Quake, including updating values in the file and adjusting texture scale.
9 Comments
Badbutcher 22 Oct, 2018 @ 8:28am 
Shame :( I wanted to recreate the mansion of dreams in blender but i guest i will have to work with screenshots and not the action level.
Amran  [author] 21 Oct, 2018 @ 4:03pm 
Unfortunately there's no known way to load the compiled .XW files in the editor. I'm still hoping that one of the original developers might have access to some of the .xmp / .xrs files and be able to make them available.
Badbutcher 21 Oct, 2018 @ 9:45am 
Is there a way to open .XW maps in the editor? The only files that i can load are the .xmp that came with the editor.
Bluebeak 9 Sep, 2018 @ 11:29pm 
I reuploaded the level editor for Chronicles of Riddick Escape from Butcher Bay to moddb just incase people also wanna mod that game. Since it runs on the same engine.

https://www.moddb.com/games/the-chronicles-of-riddick-escape-from-butcher-bay/downloads/chronicles-of-riddick-escape-from-butcher-bay-gdk
Ken Sunisaki 23 Jul, 2017 @ 5:17pm 
GustoPunch. I am in total agreement with you.
GustoPunch 27 Mar, 2015 @ 8:51pm 
I wish there were people modding for this game... the game engine is good
Sweed 25 Dec, 2014 @ 6:41pm 
thx
Jedi Knight Kyle Katarn 24 Dec, 2014 @ 12:16pm 
cool guide bro!
Vypr 15 Jun, 2014 @ 8:03am 
nn