Space Engineers

Space Engineers

517 arvostelua
Guardian Titanfall Mech (Vanilla, No Scripts, No DLC)
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Palkinto
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Poista suosikeista
Type: Blueprint
Tiedostokoko
Julkaistu
Päivitetty
1.044 MB
13.7.2020 klo 7.56
16.8.2020 klo 4.12
2 muutosilmoitusta ( näytä )

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Guardian Titanfall Mech (Vanilla, No Scripts, No DLC)

Kuvaus
Fixed the walking clock, long story short the new hitboxes also change for sensors and i had to tweak the main clock.

Very short video of the mech in action (earlier version with vector thrust, this was cut because it was a script):
https://streamable.com/ap7zzq

Disclaimer: things die when you drop them from orbit. feel free to add a parachute

This is probably my most complicated project yet, while it may not have that many blocks, its timer logic is quite confusing. It has 31 timers that reference each other and should™ prevent the whole thing bugging up in weird positions.
It has a ton of functions to make it as similar to a titan as possible, including a gundraw animation, lifting the pilot to the cockpit, shoulder mounted rockets and strafing.

CONTROLS:
1: Strafe left (needs to walk beforehand)
2: Start/Stop walking
3: Strafe right (needs to walk beforehand)
4: Launch Missile
5: Select gatling guns
6: Draw/Stash gun (needs to stand still), will unlock the hip joints when standing still so you can aim up and down
7: Eye camera for true first person view
8: Hover mode, some upwards thrust to get over obstacles

To embark: While gun is stashed hop onto the left hand and press the button on the right arm, it will lift you to the cockpit

I hopefully foolproofed the entire system by locking certain modes when others are on. this may also render the mech broken when even a single timer is dented, so if you wanna battle with this thing i suggest you use a shield mod as a healthbar substitute.

The gun can be modified as long as you add rotorheads where they were before, or else it will just drop the gun when unholstering.

Its also completely script free, again featuring a sensor based clock.

Known problems: its a little heavy and the rotors sometimes struggle with that, it can stumble from time to time, but it should be fine.
the strafe goes more diagonal and is best used as a way to catch sidewards momentum when turning fast to prevent toppling.
If you aim up particularly far, the legs could fall forwards, to fix that just start and stop walking, that will lock the hips briefly and reset your stance.

Anyways. im abandoning this project because hinges came out and they are ultimately better for building mechs, and i couldnt be asked to refit the entire thing with the hinges.
Suositut keskustelut Näytä kaikki (1)
1
11.3.2023 klo 1.10
not working why?
Maj. Problem
109 kommenttia
General Brasch★ 27.12.2024 klo 22.12 
Holy hell I feel old, hinges came out in 2020?
Zeltrax 9.11.2024 klo 11.56 
dude this is F ing amazing! Surprised you haven't made more!
Tillert 15.10.2023 klo 17.39 
Anyone know a way to separate the grids so i can blueprint this into a my world?
Knightcomeback 18.6.2023 klo 20.02 
For anyone wanting to close the hatch open the toolbar and go grab the rotors for both bottom and top hatch's and then your done. Your welcome
PhoenixAscended 26.4.2023 klo 17.08 
bro this is the best mech on the steam workshop even though it's old
Bones0013 4.4.2023 klo 18.25 
how do i close the hatch?
MasterS 2.4.2023 klo 5.54 
This is amazing, i spend over 30 minutes playing with this thanks so much for building this
Deployable | sups.gg 20.1.2023 klo 14.57 
and possibly you could make the hatch manual or something like that.
Deployable | sups.gg 20.1.2023 klo 14.53 
I really wish that you could either fix it or make another titanfall style mech because the holster and draw part is awesome, and everything just felt really great.
Bruce LeedleLeedleLeedleLee  [tekijä] 23.5.2022 klo 11.25 
use a mech that isnt old. it probably broke during some update in the two years it was out