Left 4 Dead 2

Left 4 Dead 2

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(CSS AWP Script) AWM script {remake}
   
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Game Content: Weapons, Scripts
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4.656 KB
13.7.2020 klo 5.54
1 muutos ( näytä )

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(CSS AWP Script) AWM script {remake}

1 kokoelmassa, tekijä SP3CTR4
Balance Weapon Script
86 luomusta
Kuvaus
Change CSS AWP default status into AWM status. Mate, ya ain't gonna playin' this time if ya using this sniper rifle.

-.Deals massive damage (350 default 115)
-.Recoil increased a bit since this sniper using .338Lapua magnum
-.Amazing accuracy (deadly accurate if you put laser sight on it)
-.Very long range (10000 default 8192)
-.Real life ammo (10 default 20)
-.Amazing penetration
-.Support L4D1 survivors hand
-.Righthandbuild is on, so left handed bug is fixed

Sorry m8, not accepting any request.
4 kommenttia
BECKBRU 2.2.2022 klo 23.06 
man it could be 1 bullet with 2500 damage with 10 reserve for the 50 cal point sniper skin
SP3CTR4  [tekijä] 5.10.2020 klo 20.57 
I think that's L96 variant that using 7.62X51mm NATO. AWM can use .308 Winchester magnum (still 7.62 family).
[TC] Toaster Oven 5.10.2020 klo 17.18 
Great mod, but the CSS sniper in question is already chambered in .338 Lapua Magnum, so it is the AWM variant already. Just hop in CSS and the in-game stats will confirm this. The CS:GO variant, however, is the famous law enforcement version---the AWP chambered in the "weaker" 7.62×51mm NATO. L4D2 gets its weapons from CSS, so we have a "cannon" damage value for 7000 J of muzzle energy, which is 115 damage. I'm making a "head-cannon/realistic/semi-balanced" Barrett AMR that deals 334 damage per shot, based on muzzle energy conversions. Anyways, nice script.
Genghis Penghis 20.9.2020 klo 0.04 
This is a great mod. Makes the AWP much better without making it too OP.