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Doc/Revzin's Puppet Script!
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Universe: Original IP
Script
Tags: SFM
Bestandsgrootte
Geplaatst op
Bijgewerkt op
25.037 KB
14 jan 2014 om 1:31
27 sep 2015 om 0:51
3 wijzigingsnotities (weergeven)

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Doc/Revzin's Puppet Script!

Omschrijving
Tired of how pasting animations from one model to the other messes things up?

Do you want your TF2 sniper to move like a Injured survivor?

Want to make the pyro pow?

Do you want to make a entire flash mob but don't want to animate every character?

Then Try Out Doc/Revzin's Puppet script. With this script you are able to bind one character to the other. Allowing for you to transfer animations over!

To Use:
Name your master something followed by a number. Example: Bob1

Then name your puppet something using the master's name at the begining and the same number Example:Bob_by1

Run the script

the puppet's Animationset will become hidden.

Move the master and the puppet will follow


Comes in Three Types

Alpha: Same model Animation transfer. (For when you want a dozen of the same class to dance without editing each one)

Gamma: Cross Class script! (use this to animate with in the same universe/bone type) Characters MUST be facing the same the same direction and in the same pose in order to work.

Delta: The Cross Universe Script! Works ONLY WITH VALVE BIPEDS! (use this to animate cross universe) Characters Must be facing the same direction and in the same pose to work perfectly.

Tutorial videos on how to use are included above!

Enjoy!

Credits:
Revzin:Bone detection and binding versions alpha and gamma
Doc_ock_rock: Bindings in alpha gamma and delta. Delta's Rebuilt detection system.



Updated again because doc put BETA in instead of Gamma.

Includes:
sfm\animset\doc_revzin_modified_puppet_alpha.py
sfm\animset\doc_revzin_modified_puppet_gamma.py
sfm\animset\doc_revzin_modified_puppet_delta.py
Populaire discussies Alles weergeven (4)
3
24 okt 2021 om 23:42
how can i run the scipt?
xd marci
0
6 apr 2021 om 15:49
The legs are screwed up!
atari916
0
15 feb 2021 om 6:15
Delta won't work on over watch models
Tactic Hole
221 opmerkingen
RobotsInDistress 30 jun om 20:21 
The script doesn't appear in the scripts tab.
Heyy how do i fix the rig when i delete the master the puppets legs and bone stopped working? i already baked constrain on the puppet motion
Bad Company 29 apr om 19:42 
Fixed: for the valve bipeds it has to be very similar in name. Name the tf2 model "bob1" and then the valve biped "bobby1".
Bad Company 29 apr om 19:13 
delta script doesn't work
Ponyboy 1 apr om 8:43 
the script doesn't work with valve biped models and the delta script it just breaks the models to pieces when trying to pose or import animations.
delyou 8 mrt om 14:45 
Rig doesn't work with even TF2 models. Tried reinstalls, reboots, etc. Anyone know a fix?
yuuri 2 mrt om 15:12 
does this also work with only bones too or is it only other characters
Doc_ock_rokc  [auteur] 1 dec 2024 om 21:17 
@da_ch33ze if you watch the videos above one tells you how to bake animations which causes the animation to truly transfer
Da_Ch33ze 19 nov 2024 om 7:18 
When you link a model with another, does the animation transfer? Also, how do you unlink them, but still keep the animation?
Da_Ch33ze 16 nov 2024 om 15:00 
Does this script work for syncing view models with world models?