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Rapportera problem med översättningen
Go ahead. Cheers
however i agree with regis below on all points.
also, i am modding my personal version for:
buffs:
manacles increased damage slightly, and can attack from fisrt position
vomit only from front two positions, and hits only first 2
rake does more damage, and hits ranks 1-3, like a massive aoe
rage gets a damage buff, (hardest hitting ability)
slam gets knock back 3, and increased damage
move and stun resist increased to 50%
nerfs:
reduced hp at all levels by 25%. (18 hp @ lvl 1 and 38 total hp at lvl 5)
10% blight, and disease resist (basically no resistance)
abom in beast mode is a wrecking ball, that also self-wrecks. high risk / high reward
'd like to share my modified version if you are okay with that? again, great work!
First, i don't like how Manacles came out. It's reasonable to remove the Stun and to give it a Pull effect, but i don't think the skill was properly compensated for that at all, considering it's your bread and butter. Also, its good that you can target position 4 now, but being unable to target position 1 as a human is not a small problem at all, and you're then punished for transforming back into human, as you're banned to attack on that round if no target is available.
Second, i can completely understand a speed and blight resist nerf, yet i can hardly understand the move and stun resist nerf, considering his values are already average on those. He is already susceptible to debuffs and diseases, so i would hardly say he needs more weaknesses on his base stats.
If those issues could be regarded, i would definitely consider this the best Abomination rework around.
Now Abom is like Leper, but very flexible and with stress managment. At first i dont get how can Abom live without rank 3 Rage and without stun, but now i love it.