XCOM 2
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[WOTC] Force Level Control
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9 jul, 2020 @ 23:56
10 jul, 2020 @ 23:52
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[WOTC] Force Level Control

Beskrivning
Description
Decreases the Force Level of the aliens whenever you successfully complete a mission specified within the config.
The config file allows you to set the types of missions the deduction will apply to and the amount. By default it is set to the Facility Assault Mission and the Landed UFO mission.
Other Suggested Mods

Credits
Credits to Iridar, robojumper, Astral Descend, Σ3245, and NotSoLoneWolf for helping me with the codes.
Populära diskussioner Visa alla (1)
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10 aug, 2022 @ 8:42
Mission Families
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59 kommentarer
CaptKrak3n 5 mar @ 13:00 
This doesn't seem to be working for me. The force level doesn't change at all for some reason. I didn't touch the mission families at all but even after the UFO raid and assault missions the force level stayed the same.
Joe Marotta 12 feb @ 15:04 
Has anyone used the initial Gatecrasher mission to bump force level? What is the mission family name? I tried SabotageCC but didn't work.

I am using the Stukov pastebin. Really enjoy it!
Stukov81-T.TV 22 mar, 2024 @ 10:42 
I little bit exaggerated, but it can lead to highly accelated advent indeed, so pick your missions carefully
IceLancer 20 mar, 2024 @ 17:33 
Be careful with that pastebin Stukov81-T.TV posted.
And if u on top use Success-based Dynamic Force Level , you will find your self at force level 16+ with Sectopods after just few missions at beginning of the game
Inerael 27 jan, 2024 @ 3:58 
Hey is this mod still working pls ?
And to be sure : this mod weaken advent Force lvl when i win a mission like destroy an advent colone ?
fallenscion 25 aug, 2023 @ 18:58 
@Stukov - I'd be extremely interested to know what your config lists are
Stukov81-T.TV 3 maj, 2023 @ 14:38 
Sure ping me on discord anytime
Zigg Price 3 maj, 2023 @ 11:04 
Copy and understood. I was not sure if Success Based Force Level still worked, so good to hear that it does. So do you have a lore reason for it going up and down the way you have it set, or is set that way for a mechanical/balance reason? It seems backwards to be for the Force Level to go up based on doing well, but I suppose I could see Advent "getting upset" and throwing more bodies at the problem.

When you say you changed the rate at which Force Level increases normally, do you use something like Delay Force Level increase mod, or did you just do it in the normal configs?

Finally, "Big config" for Force Level control, I assume that means you set it up to involve a lot more mission types? Anyway I can ping you on Discord to get notes on that? I would love to set something up like that, and I'm sure you know missions types better than I do. I consider myself pretty good in the ini edits, but I know you have managed a lot more than I have.
Stukov81-T.TV 20 apr, 2023 @ 8:57 
Force Level Control + Success-based Dynamic Force Level, where i set it that Force Level increases with flawless and decreases with poor performances. Also a big config for [WOTC] Force Level Control. In addition went into configs and changed time to increase force level to a large number. I think it increases by 1 every 6 months or so. With Success-based Dynamic Force Level you may need to adjust force level with console after a bad mission, the reduction does not always work