RimWorld

RimWorld

449 arvostelua
Proximity (Continued)
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
494.405 KB
6.7.2020 klo 12.23
23.6. klo 11.11
10 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Proximity (Continued)

1 kokoelmassa, tekijä Mlie
Mlie's resurrected mods
954 luomusta
Kuvaus

Update of peladors mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1719896867

- For detailed description, download the PDF[github.com]
- Performance optimizations by Taranchuk



[discord.gg]
[github.com]



Important News

Ashnal, another mod developer has taken it upon himself to adopt the functionality from Proximity. And is intending to extend the functionality of the mod further. This since I don't personally have the spare time to do so.

This means that when developed it will be appearing as a new mod or as a library resource for people to make use of.

I'd hope that as indicated the existing functionality of Proximity will be maintained as a result.

Will keep you informed.



Overview

Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain. This does not add content to the game in itself, but provides functionality to modders with it's use.

Details

Guidance notes (pdf)[1drv.ms]


Installation

The guidance notes above detail how to setup the elements for the buildings or terrain.

Otherwise this mod would need to be utilised as a required item or dependency to any mod that wants to make use of the functionality. (Please do not just copy the assembly into mod folders as duplicates from different mods using differing versions of Proximity have the potential to cause hash errors).


Compatibility Advice

I would not use this tool to add effects to "vanilla" items, since if another modder also applied their definitions to the same item then there would be a conflict of interest. It is recommended that this tool be used with "custom" buildings or "custom" terrain that have been developed in a mod.


Credits

Brainchild/Requested by Oskar Potoki.



(CC BY-NC-SA 4.0)



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: hediff effects
39 kommenttia
Mlie  [tekijä] 22.6. klo 22.50 
@Koi Updating all my mods, see discord for progress
Koi 22.6. klo 19.17 
1.6? Please?
randomvortex 3.6.2024 klo 14.07 
@Mlie Yup works like a charm, thank you again for all that you do, you're always super fast when it comes to bug fixes!
Mlie  [tekijä] 3.6.2024 klo 13.24 
@randomvortex Should work better now, unnatural corpses should no longer get proximity comps
randomvortex 3.6.2024 klo 13.13 
Also worth mentioning that these are both events added by 1.5 "Anomaly" expansion which would explain why it's a fairly new issue.
randomvortex 3.6.2024 klo 13.08 
@Mlie I can confirm the error @DmytroUndertaker has mentioned occurs with only this mod active, on a new save, when either "MysteriousCargoUnnaturalCorpse" or "UnnaturalCorpseArrival" event are triggered, that it throws an Exception ticking error saying specified cast is not valid. I am away from my computer right now but will try to do a full error report later if that would be helpful.
Mlie  [tekijä] 22.5.2024 klo 21.57 
@DmytroUndertaker Please see the Reporting Issues section described above
Therion_TheRuiner 22.5.2024 klo 15.36 
Idk why but this mod caused a Mystery cargo quest glitching every time that was an unnatural corpse inside, which caused a drop pod with unnatural corpse permanently unable to land and only incoming https://gist.github.com/HugsLibRecordKeeper/90842d79df25f535c4a808f8c025bab6
Mlie  [tekijä] 15.11.2022 klo 10.59 
@Nazarekt Should be fixed now
Mad Catter 15.11.2022 klo 5.02 
Weird Huglibs say 1.4 Assembly still use the old outdated ToxicSensitivity.