XCOM 2

XCOM 2

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[WOTC] Sitrep: Terminus Forces
   
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5. čvc. 2020 v 13.46
9. srp. 2020 v 8.52
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[WOTC] Sitrep: Terminus Forces

V 1 kolekci od uživatele NightNinja54
Sitreps
10 položek
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Commander, we have reports that activity in the field appears to be related to a particular opposing force.
-Bradford

Sitrep: Terminus Forces
This mod offers a sitrep in which XCOM will fight against units related to Terminus for the encounter.

Coupling this sitrep with Multiple Sitreps 2.0 will allow you to categorize enemy forces for more varied and unique tactical engagements.

Additional Details
This will seamlessly integrate into a current or new campaign.
  • Recommendation: Raider Unit Manager - Enemies associated with this sitrep will not spawn alongside ADVENT - they will only fight in their associated sitreps.

Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!

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Počet komentářů: 16
NightNinja54  [autor] 12. čvn. 2023 v 10.05 
@Atmus81
Raider Factions require the Highlander mod and add a separate enemy force that will attack XCOM and Advent alike.
Sitrep will inject these units onto the Advent team directly for a more traditional 1v1
Atmus81 9. čvn. 2023 v 8.48 
What is the difference between raiding faction and sit rep? it looks like i can download 2 separate mods but they seem to inject the same units? thank you
NightNinja54  [autor] 3. čvc. 2021 v 12.58 
@Collard Green Jedi
Good point, I updated here: Link
Collard Green Jedi 29. čvn. 2021 v 4.03 
Where do I look for the sitrep name to throw into multiple sitreps 2.0 :|a It doesnt look like it was updated on the FAQ list
Dark_Ansem 22. bře. 2021 v 1.59 
PROTHEAN NO LIKE YOU!
NightNinja54  [autor] 21. bře. 2021 v 16.51 
NightNinja54  [autor] 21. led. 2021 v 13.54 
@Dark_Ansem
Aw, thank you
Dark_Ansem 21. led. 2021 v 11.20 
I love your mods.
NightNinja54  [autor] 23. lis. 2020 v 6.46 
@CWJacksonville
Yes, similar to the normal ADVENT units, higher tiered versions of each unit will appear as the campaign proceeds.
CWJacksonville 22. lis. 2020 v 22.26 
What happens late game, do they get stronger or more variants?