Cities: Skylines

Cities: Skylines

Not enough ratings
HUN 7 Lane Road (4+3) Lane
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
20.998 MB
2 Jul, 2020 @ 1:15pm
1 Change Note ( view )

Subscribe to download
HUN 7 Lane Road (4+3) Lane

In 1 collection by Grozunol
Grozunol's roads for own city
13 items
Description
This is a road asset I made for my city.
It is based on Medium Road Grass Median. The ground model has only been modified. The width of the lanes was resized and given its own texture.

Assymetric road, what i made for create turn lanes for my 6Lane roads with 4m median.

The normal intersection was given a smooth layer of asphalt to make the road track appear continuous. This unfortunately obscures the pedestrian crossing painting, so you have to draw by hand with prop.

In the previous two versions, the appearance of asphalt is not good for some road types. Mainly Network Extensions 2 paths are affected.

UNDER DEVELOPMENT, to be used at your own risk.
8 Comments
Allystrya 4 Jul, 2020 @ 2:47pm 
Oh! Ok so, that is what I wasn't seeing was the additional road itself. I honestly thought somehow you had the assymetrical texture changing (which is is possible). So this is a modular road then :) Nice! The other road isn't listed as a required item for a modular build so that would definitely explain why I never got it LOL
Grozunol  [author] 4 Jul, 2020 @ 1:04pm 
Allystrya 4 Jul, 2020 @ 1:27am 
I reread my own post and all I can say is that was supposed to stay "stopping and then" not stomping and hen" ROFL autocorrect strikes again..... and thank you and obviously no hurry :)
Grozunol  [author] 4 Jul, 2020 @ 12:18am 
Yes, i will create video , but only tommorow.
Allystrya 3 Jul, 2020 @ 6:20pm 
hmm I haven't played overly much with the nodes properties. I did try multiple times yesterday to setup yours as per your diagram as well as by adding a node near the bend but I was never able to get the wide strip of grass median.

However your diagram does confuse me. By default assym roads, just like with one ways, if you draw one way then one thing happens, always. And if you draw the opposite direction, another thing happens, always. Yours has the same direction both times. So I did try picking up the mouse and reclicking the node, or just stomping and hen starting again at that the 10u mark but it would only ever draw the single narrow median 4+3. I can see what the intent is obviously but I cannot seem to force it and gave up after a couple hours : even when using the right click and electrix's flippers and adding node after node and removing said nodes did not work :)

Maybe a video?
Grozunol  [author] 3 Jul, 2020 @ 1:55pm 
@Allystrya I found the solution and not just this road need to update.
Every road segment forward end can be bending node. So i need to setup the right bending option for 7lane roads and add bending setup for every 6lane roads.
Grozunol  [author] 3 Jul, 2020 @ 1:53am 
When i create this earlier, i remember that somehow not working correctly.
But I will try today, if work i create an update. :)
Allystrya 3 Jul, 2020 @ 1:31am 
Interesting, Wouldn't you just be able to flip and get the bend as well?