Unfortunate Spacemen

Unfortunate Spacemen

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The Advance Guide For Noob (Up to Date!)
By Nox
This guide is for any new players looking to deepen their knowledge of the game, via tips and tricks for both monster and spacemen
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Introduction
Hello everyone, I am Lymestone. A level 30 NA player that has been here since the free release. I am also the community leader of the StormHaven community which can be joined here.
https://discord.gg/TegMQCM
or at
stormhaven.team

Most people do consider one of the best (if not the best) monster player there is in the game, also being a threat as a spaceman.

In this guide I will talk about the ins and outs of the advance gameplay both for spacemen and monster. Perk guide for both and how to properly utilize them to your advantage. Some special technics for escaping the monster. And some technics to chase humans efficiently.

(This guide does not include walkthrough for the main campaign, secret, or any abuse of any kind. This is only to let the new players catch up to the old players.) Thank you and good reading.
Spacemen Perks - The mixups
As I mentionned before this is not a basic guide. If you read this it means that by now you should've read most if not all perks for the spacemen. So I will go ahead and present formulas for different survivability scenarios and different playstyle.

A lot of Unfortunate Spacemen (USM) is based on map knowledge, the better you know a map the easier it will be for you to kite the monster.
Spacemen Perks - The Gatherer
The Gatherer:
- Probably one of the most useful spaceman. As a gatherer your job is to get the sealed egg to the E.M.Es. Clear the platforms. Put simply, you're the men/women that does the job.

Perks:
Janitor - Springy Steps - Oxygen Filter
Janitor - Oxygen Filter - Magnetic Boots
Springy Steps - Oxygen Filter - Welder

Useful items:

Stun Baton
Map Scanner
Oxygen Tank
Spacemen Perks - The Support
Off to the next one, I have to say. This guy is good in a group, he helps with escaping, locking the monster somewhere. Just being a general annoyance to the man behind the monster. As such these are the following perks that can be use as the support. Is also our friend the Kamikaze.

Perks:
Antibodies - Blast Shield - Welder

For more survivability
Nanobots - Springy Steps - Welder

To still be able to carry your weight
Nanobots - Antibodies - Welder

Useful items:
Flashbang - Giving your team a way out
Map Scanner - To help them find the last egg and follow the monster
Syringe - To reveal someone as the monster / Heal your teammates
Spacemen Perks - The Hunters
Here comes the men the real ones. The space war gods. With these the monster will be unable to win any fights. Staying as a tight group or as a solo roamer with a power weapon these guys run around without a F to give. Be wary. Most of them are trigger happy.
As you notice here I have my favourite but there is a good reason. The Hunters are roamers they are all over the maps looking for eggs to seal, looking for traces of the monsters. Great at escape route. With the new update to nanobots its not as useful as it was, but still is a good choice.

There are multiple playstyle for Hunters so we will go 1 by 1
Perks :
The Tank
Springy Steps - Blast Shield - Space Milk
Survival, its what this game is all about right? Well don't look any further this guy is the man with the upmost protection looking for the next fight with the monster. He knows he can take him

The Wary
Magnetic Boots - Blast Shield - Space Milk
A little less defensive than his predecessor, Magnetic Boots stops you from falling into sudden traps or pushes.

The Runner
Springy Steps - Blast Shield - Welder
You can't really expect to outrun him now do you, with little to no protection this guy will roam around the map with most likely a shotgun just awaiting to shoot the monster in the face.

The Hero
Action Hero - Blast Shield - Nanobots
With the new action hero being more viable, this is a good alternative for those who would like a bit more firepower at the start of the game.

F*ck it
Magnetic Boots - Springy Steps - Oxygen Filter
You have no survivability here. But why is he in this guide then... Well simple. Some people are insane.
Spacemen Tips and Tricks - General
Welcome to the second part of this guide. These are general tips, usually unknown to new players.

The Syringe can reveal the monster: Yes! Unless he has the perk to counter it, you can shoot the monster and he will have to transform.

Flashbang can reveal the monster: Also yes! Please grenades can all be useful dont waste them!

Flamethrower can hurt a burrowed monster: Take the flamethrower. Spray where he is burrowed. Wait for it to escape.

Map Scanner can follow the monster: A bit OP but OH SO USEFUL. When looking at your map scanner (unless the monster has chitin) You can follow the monster steps and see where he is headed, and guide your people to victory.

Pushing the monster can help when locking door: In the mists of it most player forget about this, you can push the monster to give you a head start, or simply lock the door behind you without being scared of him entering the room at the last moment. Also works with welding

Facehugger can only be shot, Electroshocked, syringed, health station and airlocks.

Springy Steps can help you get the Power weapons faster than others.

If you suspect someone of being the monster Say it: Its a deception game, usually the monster will get defensive if you accuse him. And if it was him he will try to attack you. And if somehow you die. They will know, they will avenge you.

change direction: This is not a movie. When being chase run like an idiot, if you don't know what you're doing neither will the monster. Go back towards him too. That confuses them the F out.

Activate airlock and sit on it: If your death is imminent either jump off and hope for the monster to follow you, or activate an airlock and try to bring him down with you. Its your last hope. Die a hero.

Last egg: If you can't find the last egg call out the person with the map scanner to guide you if he brings you anywhere but there shoot him its the monster.

Map Scanner: Monster tend to go for map scanner for the above reason. Be wary of ANYONE with one.

In a 1v1: Get the vision enhancer as fast as you can, spot one on the map in the early game. It'll give you a decent advantage especially if you have some power weapons.

EME push: The monster can also be EMEd in a far away land. Run around one until you think its the perfect moment

Blash shield : The Blast shield lets you survive a nuke blast. just saying

Flares: Flares can be seen from all the way across the map due to the hazard it shows when lighting up.

Use 3rd person: I know this might be blasphemy to some of you, but 3rd person gives you 360 vision without changing direction.

Don't 1v1 the monster unless you absolutely have to, Its a death wish. Group up early

Use the tribunal to check everyone's colour.

The monster pistol colour can help you know what his basic colour was or spot him during tribunal.

Remember the monster gear (if he goes in human form) as it is the only thing you can go on, since colour can be change

Mostly this game is about timing, get your timing right. You'll win
Monster - Warning
WARNING

Please before we start be aware of your monster archetype not everyone plays it the same. Not everyone react the same. This guide will cover the common ones, but you should find your own playstyle in time.
Monster - Archetypes
Welcome to the archetype part of this guide. This will show you some common monsters with their respective name.

AGAIN Depending on the map, some things can be change
Monster Archetype - Shadow
Are you one to want to blend in? Would you like to never be detected? Then the shadow is for you. The shadow offers any tinkable way so you don't get found out. This monster will remain with the human and trick them into fighting one another.

Perks:
There are a lot of possibilities as a shadow but the basics are
M - Chitin - Patience - Decoy
SM - Antibodies - Nanobots - Blast shield
Spacemen can also be changed to:
SM - Antibodies - Springy Steps - Nanobots/Blast shield

The Blast shield is there because you're gonna want to drag the game as much as you can, and as such the possibilities of having a bazooka or Nuke shot at you are higher.
Antibodies is the anti syringe.
Springy Steps are there to help you grab a power weapon faster.

As this you'll have to want to get tested as much as possible. Create confusion, shoot at bots to make them shoot back. Anything you can think of. Do it.
Monster Archetype - Usain Bolt
There is a good reason for this monster name, it is INSANELY fast. No human can follow, between the dash and the void. Good luck, it will disappear in a moment.

Perks:
M - Posterior Claws - Void Beast - Titanium Claws
SM - Springy Steps - Blast Shield - Welder

This monster excels at escaping groups between the void dash and the dodge it can do across the map jump without any efforts. The nocturnal perk is there to give you a more sustainable damage throughout the game.

As for the human form, It is massively for survivability and power weapon grab. Missing the spacemilk but honestly you already have 2 lifes as Usain Bolt. Just transform and dash away like a superhero.
Monster Archetype - Caustic
Acid is massively underrated. This Archetype will show you all wrong on your thoughts.

Perks:
M - Acid Monster - Titanium Claw - Posterior Claws
SM - Springy Steps- Nanbots - Blast shield

There is a simple reason for all of this
If you can ambush spacemen with your acid egg its an insta death for most of them. Abuse it.

Remember that your egg can hurt you, its why as human you have a maximum amount of survivability by having 2 survival perks for yourself. Place an egg next to a power weapon grab zone. You'll see.
Monster Archetype - Ghoul
Ghoul are corpse eaters, and so are you. But you're insanely more fun. I guess?

Perks:
M - Decorpsinator - Titanium Claws - Posterior Claws
SM - Antibodies - Welder - Springy Steps

Remember the Ghoul is a Solo/Duo picker fairly easy to join kill someone, eat him and disappear. The claws let you get away faster and the ink covers your tracks.

As for the Spaceman the welder will help on some map to help you recover and eat some dead bodies while they are busy destroying the door. The 2 other perks are self explanatory
Monster Tips and Tricks - General
Here is the long awaited moment the tips on how to be a good monster.

- Try as much as you can to get the flamethrower, your biggest threat, your best ally.

- Disguise, switch disguise so often that they won't know where to look. Play as someone who is still alive, make them do monster things and change to someone else, change to a bot and disappear. Your best way out is to blend in and wait for a perfect moment to escape. Stop running. Become one of them.

- You don't need to be at every power weapon grab, sure its useful, but honestly, just find the one guy running around with the Rifle or shotgun and kill only that person, people rarely look at what a dead person had for weapon. Go back to it later and get it for yourself.

- Be cunning, accuse people, make them shoot you and run away, lock people in rooms. activate airlocks. Push people into EMEs. There are so many ways to kill other than being a giant monster in people's face, be creative, most people are gullible tell them to stay still so you can check their name. They will stop. And you will shot.

- Egg the world, people tend to forget about this. but your egg are really good friends. Use them as such.

- Burrow makes you a still target, do is as little as possible. If you tend to do it too often and die change to a void beast. You'll thank me later.

- Don't be scared to transform mid fight. You have 4 times the hp of a normal spaceman. Use it to your advantage.

- If you're spotted because of your power weapon, find a spot and drop it away from prying eyes. You're now back to a normal spaceman looking for the monster.

- Titanium Claws is just too good right now to forget about them. It destroys a door in 4 hits and lets you keep up the chase.

- Use 3rd person, you lose nothing in monster form using 3rd person, its way easier to follow anyone trying to juke you.

- You don't have to finish your kills. Don't try to keep going if you see big threats coming, don't waste your monster round for one guy.

- Don't go to the tribunal in your real colour, go in there as some random, transform in monster inside, flee, go back to your original colour, and GG you keep your hp.

- Burn the bodies, don't let people identify the remains of someone, just burn them with the welder or the flamethrower.

- Avoid fighting in closed areas, it makes you a still target.

- At 22 seconds use the nuke in the shuttle if you have it, It gives you time to get back, but it doesnt give time to the spacemen.

- Go for vision enhancers, its easy headshot town.

- Learn the maps ins and outs, the more you know where people hang out the easier it is to pick small groups at a time and increase your hp.
(More to be added later)
Final words
This was every tip, starter monster loadouts, some spacemen loadout, remember that you can't be good from the first time you play now. You lose some you win some. Yes waiting for you round and then dying in 4 minutes is frustrating but look at where you think you went wrong. Did you stay in a fight too long? were you still when fighting a spaceman? Maybe you attacked the wrong target? So many things can go wrong for monster. Don't beat yourself up on it. There's plenty more rounds to go.

Don't forget to rate up this guide.
And
Enjoy your stay.
11 Comments
SuperFly 7 Feb, 2022 @ 5:44am 
..."in your midst."
Gangwolf 24 Jan, 2021 @ 7:22pm 
You should put in the title is in outdated in the meantime
WinterWolf 29 Nov, 2020 @ 10:13am 
Major update 1.3 changed things up quite a bit lol
professional testicle heister 10 Nov, 2020 @ 8:32am 
oof lol
Nox  [author] 5 Oct, 2020 @ 8:10am 
Yea Im updating everything in the 1.2
JL932055 30 Sep, 2020 @ 8:28am 
Lime, maybe you should add a couple of things like checking if a monster is in a vent, explosive dmg opens airlocks, etc.
WinterWolf 14 Aug, 2020 @ 8:10am 
Got an idea for a monster type,
Name: Aggressor
SM Perks: Action Hero - Welder - Nanobots
M Perks: Decorpsinator - Toxic Ink - Posterior Claws

Very similar to the Ghoul loadout and The Hero loadout combined, with a couple of changes, making a good early attacker.
WinterWolf 14 Aug, 2020 @ 7:24am 
Another Monster Type, Made by Sandstorm:
Name: Gas Decoy
SM Perks: Welder - Nanobots - Blast Shield/Springy Steps
M Perks: Decoy - Toxic Ink - Patient

A hit and run style loadout, making for a good stealth set at the same time.
Nox  [author] 25 Jul, 2020 @ 10:16am 
It hasnt been updated since the patch to fix it, I have to work on it again
|\/| () >< 1 E 25 Jul, 2020 @ 10:13am 
Why should I avoid Action Hero? I know it's not exactly the pinnacle of dynamic with it removing spaceman functionality, but that gun really does set up deaths if used in the right hands.