BE-A Walker

BE-A Walker

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Headcanons, Enemy Guide, & Fan-lore (WIP)
By Creedmoor
Hello!
This guide is more intended to be handbook of my creative works to expand upon BE-A Walker, as well as some advice and tips for fighting. It will be a sort of encyclopedia, where you can learn a few new things and maybe get some advice and tips!
The image currently used is a placeholder, but is part of a project I'm working on, a sort of Machinima known as "Walker's Mind."
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BE-A Walker
"They attacked with such madness that even the brave had their nerves rattled. Our technology proved useless against the furious savage horde. Their giant arrows pierced our armor like it was paper. Only walkers, our elite warriors, offered any resistance against the onslaught. But arrows found weak spots, penetrating cockpit shells and pilots died from the planet's poisonous atmosphere."
- Major R. Kessie

The BE-A Walker (Biped Enhanced Assault Walker) is a walker that was base off of the earlier BE series. Factions and nations were shy of adopting Walkers due to their need of extensive training, as well as lack of reason to switch from the traditional armored fighting vehicles with treads to a bipedal walking machine when the former got the job done just as well. The BE-A is a military version of the industrial BE walker, able to be retrofitted with varying weapons, making it a deadly mobile multi-weapon platform that was capable of holding off dozens of infantry on its own.
Doctrine used for these new assault walkers was mainly to use them in a direct frontline assault, to go in with little infantry support and to spearhead into enemy lines with armored vehicles. It was theorized that it would synergize greatly with these armored vehicles due to their deadly anti-infantry capabilities, their versatile weapons, and their all-terrain capability to scout ahead for any dangers that may lurk. However, this doctrine was a complete failure, amplified by the fact that most walkers were experimental and expensive, rarely any were sent out to fufill their purposes as fighting machines during the Last War. However, whenever they were deployed, they were able to become a terror on the field, capable of wiping out companies worth of soldiers with their vast array of weapons. Seasoned pilots of these walkers were highly valued, some of the most experienced prohibited from being sent out on combat missions and to instead become instructors to teach future pilots. Complaints however were frequent, most of the concerns were the weapons used on the early versions of the BE-A Walkers. These weapons were mainly limited to blaster auto-cannons that were known to be rather weak, along with being inefficient, using up a lot of precious energy that the walker had. These weapons were swapped out with more traditional ballistic weapons, such as the powerful 85mm AC series capable of taking on armor, and rotary autocannons to amplify anti-infantry power. Another issue was the ergonomics of controls as well as safety for the user of the walker. Air quality when piloting was poor, meaning most pilots had to wear special equipment in order to breathe, otherwise they would suffocate inside the walker due to lack of oxygen. The cabin was also pressurized, protecting the walker from CBRN threats such as chemical gas or nerve agents. Controls on the walker however, were simple. There were two pedals, each corresponding to a different leg, as well as two sticks to operate them. Pressing the pedals would raise the foot, and using the sticks would move the foot forward. Pilots were also equipped with special helmets with Heads Up Displays (HUDs) that uplinked to the Walker's control interface, allowing the pilot to aim the mounted weapons by looking at a target. At times, Pilots simply tripped the walker over due to unfamiliarity. Gyro-stabilizers were added to the walker, along with fail-safes to prevent pilots accidentally raising two feet at once, forcing them to collapse. The hull was locked from rotating a full 360 degrees, only being traverse rotate 240 degrees before needing to rotate the entire walker to deal with any attackers flanking it. Most saw potential, and it was then that the flaw had been found. It was not the machine, rather doctrine.
The BE-A walker was best suited for an anti-infantry role, but to also be accompanied by infantry and be used as an infantry support tool, similar to an IFV or APC. During the later half of the Last War, doctrine was changed and BE-A walkers were given weapons to support this new doctrine, which worked devastatingly effectively. Now that a proper purpose was seen with the walkers, along with a working doctrine and pilots who knew how to operate them, Walkers quickly became a stay of the Last War, to be used in combat, and in industrial areas to haul cargo or dangerous materials.
Thuaaghi
The Thuaaghi are the local alien species that inhabit the planet of Eldorado. They resemble humans, having four limbs and walking upright. They also show signs of sapience and intelligence, capable of using tools and crafting weapons. They are rather primitive in terms of technology, most having access to basic spears and bows for hunting. However, in attacks from the Thuaaghi it has been reported and confirmed that they have a basic understanding of gunpowder and flight, as bombs have been utilized as well as gliders. They can often prove fatal to Walkers, who lack anti-air counter measures and have poor angles of elevation to engage. The Thuaaghi are also capable of speech, and have developed their own language that is yet to be understandable. Scouting parties and expeditions sent by Dr. Alice Chivington, under her own command with approval from General Garray and the Scientific Committee of the Colonies of Eldorado-7X have shown that the Thuaaghi are perhaps potentially as intelligent as humans. Their social hierarchy is yet to have been researched, with scouting missions proving unsuccessful due to the risks of scouts being detected and killed. They are extremely aggressive towards Human presence on Eldorado, and thus must be culled from the planet to ensure humanity's survival.
The Thuaaghi are athletic and strong, crucial adaptations to survive in Eldorado with the large game they hunt. They are capable of easily outrunning trained soldiers and even Walkers, and their agility can make them hard targets to fire at. However, they move in rather predictable paths and can be easily dispatched as there is little to no need to deflect shots in order to kill. Soldiers attacked by the aggressive Thuaaghi have been killed in mere seconds with their overwhelming numbers. Their large spears are capable of piercing armor and damaging walkers, even outright killing pilots when the front of the Walker is exposed or facing towards one.
ATTACK METHODS
Thuaaghi's main method of attack is through head on wave attacks with tribesmen, mainly utilizing bows and arrows and at times spears to kill soldiers and damage Walkers. Spears have been reported to get stuck in the servos of most Walkers, immobilizing them and rendering them combat ineffective until infantry support arrives, whilst leaving the Walker highly vulnerable to incoming fire. Thuaaghi also seem to have an understanding of fire, as they will also attempt to attack with flaming arrows that can cause fire damage, and ignite internal or external fires, damaging the chassis severely. The arrows are also capable of piercing the armor and causing depressurization, causing oxygen leaks that drain the oxygen of a Walker. Attacks from the rear are dangerous, as most Walkers are too focused on the front, and many Pilots simply resort to walking backwards and stomping rather than turning to face them.
Thuaaghi frequently engage in ambush and guerilla warfare attacks, and have been reported to jump onto Walkers from above, mostly from trees, and proceed to bang rocks on the roof of the walker to break the hatches or roof open to then kill the Pilot. Thuaaghi who attack in this way mainly end up killed, as most experienced pilots are capable of shaking them off by moving the hull. With an increasing amount of attacks on BE-A Walkers carried out in this style, the BE-A Walker training regime was to include this method of shaking off hostile boarders.
BE-A Walker Armaments [1/2]
Blaster LG-56
"[The] Blaster LG-564-L is the most commonly used weapon in the galaxy. While accessible it does require a long time to cool down and is a challenge to aim. Blaster LG-564-l i equipped with targeting system "STORMTROOPER". Effective against light infantry."
Damage: 1
Energy Consumption per Shot: 15
- Brief introduction to the Blaster LG-56.
The Blaster LG-56 was the first plasma weapon to be mounted onto a Walker due to its availability and ease of manufacturing, as well as its deadly potential against infantry. The Blaster LG-56 came with a muzzle brake and could be uplinked to the controls for ease of pilot aiming with its "STORMTROOPER" targeting system, although somewhat difficult to aim due to the not yet refined fire control system of the BE-A Walker, was able to be aimed well enough by an average pilot. The muzzle brake vented out potentially dangerous gas that was left after firing the weapon, which also helped to prevent overheat the weapon. The blaster operates via sending high amounts of electricity or other types of energy through ion-gases stored within "fuel cells" that was able to be refilled at base, capable of providing a steady stream of shots. Approximately 800 or so shots were able to be fired with each blaster equipped, for a total of 1600 shots. It had a rather comfortable traverse rate, being able to aim around the Y and X axis well enough to not get any complaints from pilots despite the targeting system being somewhat rugged. However, the blasters and most weapons mounted on the BE-A Walkers suffered from poor elevation and depression, not being able to fire at targets directly below or too high up, meaning attacks on tall buildings or going under the mech would be deadly tactics to use against a Walker. These plasma weapons were lethal against infantry, even with those who were moderately armored not being able to withstand a second, let alone a third shot. Two blasters are mounted on a walker, and fire one after the other in a right left pattern. Against unarmored light infantry, such as enemy scouts, it performed well enough in its role, but struggled against heavily armored targets such as tanks, even most APCs. Though anti-armor was not the LG-56's strong suit, the blaster was capable of melting holes into the roofs of armored vehicles, though getting this close was considered a death sentence. Most BE-A Walkers are retrofitted with this weapon, and although it may be a challenge to aim to the inexperienced, it was good enough for an experienced pilot.
Complaints rose over the LG-56's inability to take on several targets at once, usually only being able to suffice against squads of targets before most BE-A Walkers' weapons had to stop firing to cool down the barrels of their weapons, otherwise they would risk warping the barrel of the blasters or even destroying them outright should they be pushed to their limits. Being one of the cheapest blasters to make, it isn't great when compared to other weapons, and pales in comparison to the more modern LG-56M. The blaster relied mainly on air cooling, though once more BE-A Walkers were able to be equipped with coolant systems for their weapons, the LG-56 began to warm up to most pilots. Due to its inefficiency with using power, firing shots blindly was not recommended, and one would need to take precise and accurate shots in order to make use of them.
USE ON ELDDORADO-7X
The LG-56 blaster would shine in the light of the needed defense of the colonies with Walkers. The blaster proved sufficiently lethal against the local Thuaaghi tribes and was capable of downing many with single shots, at times it was capable of piercing through one target and hitting another behind it. Because its weapons fired one after the other, it helped to prevent overheating by firing one constantly or both at the same time. With coolant upgrades and increasing the capacity of the batteries installed within the BE-A walker, it was capable of completely standing its own against hordes of Thuaaghi warriors. Experienced pilots knew when to stop momentarily to cool the weapons down and could take well aimed shots, with pauses in between to allow the cool down of the weapons, allowing for a steady stream of plasma to hail down on any attackers. The LG-56 however, lacks stopping power and cannot take down armored targets, with testing showing that combat armor only being able to withstand approximately 3 direct hits.
A novice pilot should use the weapon as intended, to take precise shots one at a time and to not panic when a shot misses. Most experienced walkers would simply crush Thuaaghi when they got too close to be fired at with the LG-56 blasters, or when the weapons overheated.

Blaster LG-56M
"[The] Enhanced blaster LG-56M. Efficiency improvements have reduced power consumption per shot by 30% compared to the LG-564-L. Blaster LG-564M is equipped by(sic) targeting system "STORMTROOPER". Effective against light infantry."
Damage: 1
Energy Consumption per Shot: 10
- Brief introduction to the Blaster LG-56M.
The LG-56M is a large improvement over the LG-564-L plasma blaster. It was manufactured as a direct upgrade tot the LG-56, and isn't too expensive to mount onto a walker. The LG-56M's stopping power is similar to that of the LG-564L, and instead of one cannon on each blaster, there are two to allow an increase in firepower and fire rate. The LG-56M uses the same targeting system as the LG-564L, and pilots who are experienced in using the LG-564L's fire control system can easily transfer their skills to the new LG-56M blaster. The fire control system is somewhat more refined, and operates on a newer version of the targeting system "STORMTROOPER" that enhances speed of target acquisition in target rich environments. Because of this newer targeting system, aiming is slightly more forgiving, though not enough to provide a substantial improvement over the LG-564L. Due to its ability to use the ion-gas within its fuel cells more efficiently than the LG-564L, it can fire more shots with the same amount of fuel, 200 more shots compared to the LG-564L. A muzzle brake is also seen on the cannons on the LG-56M, which helps vent out more gases out of the barrel, assisting in weapon cool down and thus effective sustained rate of fire. Its capabilities were still anti-infantry, with no improvements in per shot stopping power. It fired in a left right pattern similar to that of the LG-564L and still had poor gun elevation and depression angles, being the same of the LG-564L.
Most complaints of the LG-564L were addressed and solved within the LG-56M, one of these issues being power consumption and the weapon's tendency to overheat. Being equipped with an additional two cannons allows for more shots to be fired before the weapon overheats, and it was received well by most pilots that used it. With a more refined targeting system, newer pilots were capable of learning how to utilize the LG-56M blasters. There is also a built-in coolant system in the LG-56M that utilizes a liquid-metal like type of coolant that assists in preventing jamming, malfunction and delaying weapon overheating.
USE ON ELDDORADO-7X
The LG-56M is best use similar to that of the LG-564L, but is more forgiving should you miss your shots due to its large decrease in power consumption of 30%, it means that the standard Walker without upgrades is capable of firing 10 shots before needing to wait for a cooldown, compared to the LG-564L firing only 6 shots. A 4 shot difference is powerful, and when a pilot should have enough credits from their missions, purchasing the LG-56M is greatly advised.
The LG-56M still requires precision and accuracy to use, though with an extra 4 shots, you can kill more Thuaaghi or other hostiles you may encounter. Utilizing coolant and battery upgrades can further enhance your effectiveness in combat.
BE-A Walker Armaments [2/2]
Death Ray
"A stream of hot plasma destroys all life in its path. This ambitious design was deemed ineffective for standard combat armaments due to its high power consumption."
Damage per shot: 20
Energy Consumption per shot: 40
- Brief introduction to thee Death Ray
The colloquially named "Death Ray" (official name, Experimental Walker Combat Mount - 52 [EWCM-52]) was recently developed under request of General Garay for Operation Napalm, and it is much different than the standard plasma cannons such as the LG series. The Death Ray fires a steady but short lived beam of plasma, capable of destroying most armored targets as it can melt through armor, disintegrating the user once it is finished, and is capable of completely disintegrating unarmored infantry. It proved especially deadly against groups of Thuaaghi, especially when lined up. Its capabilities to leave no trace of its target meant that it was suitable for clean up missions to kill infected personnel, as the pathogens could no longer be transmitted as it was simply vaporized. Despite warnings heeding against using the Death Ray as a primary weapon in combat, with sufficient cooling and battery upgrades to walkers equipped with this weapon, it was capable of holding its own merely by only using its Death Ray. The Death Ray is based off of the LG series blasters, using many of the same parts, excluding a few new additions. For one, coils replaced the barrels that were charged to allow for a focused beam of energy. These coils were magnetized, allowing it to guide the plasma into a concentrated beam for deadly results. The waay the weapons operated was also changed, instead firing for a solid second or more rather than a single bolt of plasma. This drastically increases stopping power, though chances of weapon malfunction and overheat are high due to the amount of power it consumes with each beam fired and excess heat generated that most coolant systems cannot handle.
USE ON ELDORADO-7X
The Death Ray still demands accuracy from the Pilot, though is more forgiving as it fires a steady beam rather than single shots, meaning that there is a small room of error that the Pilot can make to land a hit. A single focused beam is capable of wiping out an entire row of Thuaaghi. Against armored targets it is capable of wiping out anything it comess into touch with, though swarms of armored infantry can be a pain due to the nature of the Death Ray to overheat frequently. It is best advised to have secondary weapons mounted.
Cannon AC-3-1
"Cheap yet effective weapon against armored troops and vehicle. Fires an 80mm projectile."
Damage per shot: 8
Projectile Blast Radius: 2.5 meters (~7 feet)
Recycle time: 17 seconds
- Brief introduction to the Autocannon (AC) 3-1
The AC-3-1 or Autocannon 3-1 was a cheaper anti-vehicle and anti-infantry solution that was capable of taking on both armored and unarmored targets. It performed extremely well when mounted along side the LG-564L and was overall much cheaper to produce. The ammunition for the Autocannon 3-1 is stored within the cannon, though due to this it cannot carry much, with the rest of the ammunition being inside the chassis. It has a somewhat complex autoloading system, with ammunition from an ammunition rack within the BE-A walker being fed into the gun. This means it takes a large span of time for the weapon to reload, taking 17 seconds to cycle a new round. Only approximately 20 shots can be stored within the AC-3-1, meaning should it run out of ammo, the operator of the Walker is left only to their primary plasma weapons, or they must wait for a long reload time to load shells from the chassis in to the cannon. A maximum of 30 additional shells can be loaded into the chassis of a BE-A Walker, though modifications can be made to increase ammo capacity by sacrificing space within the cabin, though seems not to be much of an issue. This upgrade to increase ammunition capacity adds an additional 20 shells in reserves, allowing for a total of 70 loaded shells. However, risk of an ammunition fire from attacks striking the chassis are increased with more ammunition loaded, which increases costs when a unit is lost when fully loaded. Therefore, most Walkers simply only load the recommended combat load, approximately 25 or 30 shells loaded. The shells used for the BE-A Walker are mainly APHE rounds for anti-armor purposes, meaning it isn't too effective against infantry, but can destroy armored vehicles should it get close enough. Due to its APHE shell not having much grams of explosive to conserve weight, it only has a lethal blast radius of approximately 2.5 meters and produces little shrapnel when used on infantry. Therefore, the AC-3-1 is best used solely as anti-armor. In the Last War, it proved highly effective in its role, being able to penetrate through the roofs of any armored vehicle it came across and easily being able to wipe out a squad of grouped up infantry with a single shot. The long reload meant that every shot had to count, and soldier were trained to fire with accuracy. The targeting system used by the AC-3-1 is a variation of the "STORMTROOPER" seen in the LG series of blasters, and was dubbed the "TANKMAN" fire control system. This fire control system calculates the trajectory of the shell via laser range finding and ballistic computers stored within the weapon, also automatically installed wirelessly to the walker control interface and HUD of the pilot. It was more forgiving and comfortable to aim than the LG blasters, though it may have required an additional means of firing the weapon, such as a button or switch. This was mainly circumvented by adding two buttons on the yaw sticks that controlled the walker, one button controlling cannons, the other controlling the blasters. This system proved rather effective due to a pilot being easily able to fire their weapons at the literal press of a button.
The most frequent complaints directed to the AC-3-1 were its long reload time during the Last War. Its ammunition was relatively cheap, though upkeep of maintenance and restocking of munitions could be costly, especially when an excess amount of munitions had been fired. And due to its role as anti-infantry, it acted similar to that as a field gun for infantry teams, destroying cover and taking out hostiles in dug out positions whilst also taking on armored vehicles. Few however, complained of the AC-3-1's deadly stopping power, meaning at times, it only took one shot to take out a large group of enemies to force combatants to be routed to regroup and reinforce, meaning the 17 second reload was somewhat bearable.
USE ON ELDORADO-7X
Due to the substantial lack of Thuaaghi armored vehicles, let alone lacking intellectual ability to create combat defensive fortifications such as bunkers or trenches, the AC-3-1 acted mainly as an anti infantry weapon, being able to take out groups of Thuaaghi in a single shot. Due to its long reload time of 17 seconds and the aggressive nature of the Thuaaghi, accuracy was much more demanding from the AC-3-1. However, should a Pilot be able to land a hit, they will be rewarded greatly with many kills. The swarming attacks and overwhelming numbers of the Thuaaghi can be stopped with a seasoned pilot utilizing the AC-3-1 alongside with their blasters. Due to the large blast radius, multiple Thuaaghi can be wiped out in a single shot.
Testing against combat armor proved that the 85mm was barely capable of killing in a single shot, though it proved lehal enough to make the user of combat armor weak to the point that a single blaster shot from the LG-564L could kill. Against heavier armor, it took nearly two or more shots to bring down the user to a level where they were at risk of dying. The AC-3-1 is clearly not suited for an anti-infantry role against armored infantry, but is capable of working in a pinch.
5 Comments
Fallen King 9 Jun, 2023 @ 8:43am 
Badass guide :aod_salute:
zhankazest 17 Mar, 2022 @ 4:58am 
you still working on this? its really good
tntkiller 2 Jan, 2021 @ 2:55pm 
This is really good!
Creedmoor  [author] 4 Aug, 2020 @ 1:51pm 
Noted. Changes will be made, thanks!
Phystuk 4 Aug, 2020 @ 3:10am 
Some notes on the "Thuaaghi" paragraph.

* I'd replace "They reminisce humans greatly", with "they resemble". Reminiscing is something different....

* "They are rather primitive in terms of technology, only having access to basic spears and bows for hunting." -- they also have access to explosives and fly gliders...

* "Their social hierarchy has been yet to be researched" -> "Their social hierarchy is yet to have been researched"