West of Dead

West of Dead

42 ratings
Common Questions About Mechanics
By Bug
On release, it seemed like West of Dead wasn't a very good game by its mixed reviews. If you looked at them, most of these were gripes about nearly insignificant quality of life changes that needed to be made, and game mechanics. This addresses the game mechanic complaints that I remember, dig for, or even find in the comments of this guide.
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How to position, A.K.A. the basics
Remember how everyone says this is a cover based shooter? They mean it. Quit trying to run about in the open using nothing but your dodge. Against most rifle enemies, this will get you killed within an instant.

  • Why though?
    Because the roll has a decently high cooldown and most enemies have either persistent hitboxes or multiple attacks.

  • Okay, then tell me how the hell I should be moving??
    Of course, you should immediately push a squishy gunman off the cover you want while mitigating damage as best as possible. This can even be in the form of retreating back into the tunnels if there's simply too many to handle at once. Once you've done that, try to continue pushing other gunmen off cover near the edges of the room. This allows you to use the 'slide' reset you get by rolling near cover to quickly close the gap with lots of i-frames. Rinse and repeat as you run around safe spots in the room.

  • But isn't running back into the tunnels cheating?
    No, it's cheesing. Nothing in the game explicitly prevents you from doing this aside from boss and outlaw fights. However, it does have its own drawbacks.

    These are:
    • Little to no light, making seeing enemies and shooting them difficult
    • Narrow walkways that multiple gunmen could annihilate you in if you don't train them properly
    • No cover, causing you to lose bonuses from cover-based items among other things.


Aiming feels like trash(?)
No it doesn't. You just don't know what's constantly throwing your aim off. Let me preface this by saying the auto-aim in this game is incredibly strong. It will yank and pull your cursor around five ways from Friday if you don't put the reins on it.

  • My aim keeps snapping to enemies that I don't want to shoot!!
    Auto-aim is enabled on any enemies that are within the light. This can sometimes cause your aim to snap to an enemy hiding right next to another in a dark patch. Make good use of those hanging lanterns. They're there for a reason and you can dodge immediately as the 'lighting' animation begins to play.

  • The aim of some weapons is intentionally ♥♥♥♥♥♥ too though.
    While you are correct, this is only true for rifles. This is because they have the same range but higher potential damage output than pistols. In other words, a whole room. When you take a rifle, you use it to nuke from long range from behind some cover.

  • Shotguns projectiles don't have any range.
    That's the point of a shotgun. They have the highest immediate damage output to spam at melees or crowds of gunmen that don't know any better. If you really want a stupidly long-ranged shotty you can unlock one. Don't screw yourself into a double-short range pairing though and whine that it won't reach.
Unlocking items efficiently
Something that made me laugh upon thinking of it when I saw the sin costs in game was when someone cited grinding The Crypts/Stage 1 for taking too long....No ♥♥♥♥ dude, if you want big rewards, you gotta progress to the harder levels.

But on to the specifics, you're not here just to read about me ragging on newbies.
Clear levels in their entirety, and you will get 20+ sin every time. This is more than enough to unlock some of the mid-tier items over a couple of runs.

Take outlaw fights. Killing one gives you 5 sin and a memory.

Lastly, spend sin obsessively on the items and upgrades that you want. Constantly spreading it around gets you nothing but a lower average of sin costs.


Progression in this form is no different from dead cells, that had similarly few cell drops in the early stages. This was especially the case when you didn't fight elite monsters. Its equivalent to our outlaws.

8 Comments
Kirilius 27 Jun, 2023 @ 1:31am 
what do the shards give?
Scatterdust 31 May, 2022 @ 7:16am 
i've been enjoying the game. learned real quick that cover is the best way to reload, which is how i knew to stick to cover if possible. i turned down the auto aim, found it helped with the snappiness. personally, i like the higher costs. allows for weapon unlocks at convenient times, such as a death.

my current favorite weapon is probably the traitor pistol. combine with the ability to tp behind enemies, i've found it incredibly powerful, but balanced.
The Nothing Man 7 May, 2022 @ 3:40pm 
ah yes.
After a few plays I already know and understand.
Sadly I had higher hopes for this game.
I do love rons voice..
But it kinda ends there..

I wish there were actual skills like stats also, or different chars .. etc
like nuclear throne only for this,

but yeah ty for the guide. Sadly I skipped most of it on accident due to the game just being very EASY.
2nd run I almost made it to all achievements.
ODD but true.
Bug  [author] 7 May, 2022 @ 3:37pm 
@Kaldire
You should spend Sin on items you want, there's no need to unlock any more than what you want after getting a maxed out health potion under your belt. Tailor your item pool to give you the builds you want. As for the dodge? What you are describing is a perfectly timed dodge. The i-frames line up with whatever is coming at you, time slowing down is the game notifying you of that. These i-frames can be extended by sliding over cover.

It is unfortunately a very basic game, with likely most of its funding blown on a celebrity cameo, but I think the developers did what they could and it has merit as a game. It just has to be something you understand is not going to be the highest quality of experiences.
The Nothing Man 6 May, 2022 @ 10:59am 
Not sure what you mean about sin
DONT spend it?
trying to unlock the cover gun but you say not to spend it? or do you mean on items and potions?
confused.

Also yeah I didnt know this game was the way it was.
this is a watered down Hades. Room based combat, random.
Fun but NOT what I wanted.
Was thinking it was an xcom type plan and move
according to in game tutorial drunk there should be a way to pause the game when not moving or shooting but ive yet to figure it out

This game gives zero story nor help like how to dodge ..then special dodge which slows time.
you can do this RIGHT away yet its never taught.
Id add that to this guide!
lord_jex 21 Mar, 2022 @ 1:56am 
Nice guide!

I have a doubt about unlocking items, unlocking all of them is counterproductive, right? If you unlock items that you don't like or are worse, you are increasing the chances that the good ones won't appear.
ShinyRayquaza9 2 Mar, 2021 @ 1:44pm 
I do find it funny they complained about sin cost when you can rig your rng by only getting the good items you want first, like when I got my starting equipment upgrades I always got defenders charm and some really good guns until I started unlocking a ton of new stuff
Gameingtree 6 Sep, 2020 @ 12:32am 
Thanks for making this. I wasn't sure I wanted to get this game, some of the negative reviews just struck me weird. Usually people can agree on the pros and cons of a game, however I think most people who gave negative reviews just didn't understand how to play. I luckily seem to have an affinity for this game, not saying I'm good at it- probably no better than any other newbie- just that as soon as I got in the game I felt like I knew what I was doing.