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My brawl deck really needs updating on here, things like Sharp Nails have since come out and they are really good for it, though granted I just don't use Brawl in my main floor anymore so I don't really test it as much. I'd much rather have someone attacking each turn rather than have someone out of action every other turn because that's one person not redirecting attacks, dealing damage, etc.
This all especially needs an update after the most recent fight, which has provided some insanely good cards (the prescript 3-cost can let you instantly handlock with Sayo, as an example) but has required me to really rethink my decks (as I can't have duplicates).
My main decks are now turning into having 3x draw cards, 3x light drive cards, and 3x of anything else.
A Puppet deck can be similar to the Meow deck thanks to its focus on Blunt Damage (+1 power and +2 Stagger on Blunt Hits), except there are now a swath of hand drive/light drive cards that can be exploited.
The latest update to Gluttony makes WoT even stronger thanks to the HP restore on hit guaranteeing you come out near enough neutral or better in terms of HP on top of a higher damage output.
At 4 Light Cap; Using Observe+Loosen Up sets you at 2Light
You need 3 Light to cast WoT+Opportunity Spotted. The only way you can get the combo is to be at 5 Light, or to get a Stagger/kill with Observe/Loosen Up
The combo requires Observer+Clean Up(4Light) to do the combo reliably then WoT+Opportunity Spotted(3 Light).
Personally I'm not a fan of the 3-costs that are just a single dice roll, though Transpierce and CoD are solid thanks to their defence dice and effects.
Dodge should be replaced ASAP from being your starter 0-cost, it's honestly pretty terrible, there are other bad cards like Multi-Hit too which are outclassed hard even at their own level.
Now, you have my interest.
Time to grind like a maniac.
I know a bit's changed since then, but, more cards to unlock, so, looking forward to that.