Deceit
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All types of Terrors
By SaρρFίરε ⊰Highbreed⊱ and 4 collaborators
All types of Terrors explained
   
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Experiment

This is the classical / default Terror.

Stats:
Health - 150 HP
Movement Speed - 130%

Ability:

Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged with physical or light damage, the decoy will be destroyed and it produces a thick cloud of smoke to obscure other player's view. This also happens when the decoy runs out after 5 seconds.
Cooldown - 20 seconds



Pros:
An all-round, balanced Terror,
Fine speed,
Fine health,
Ability is a tactical utility that CAN help when engaging or escaping the ''innocents''.

Cons:
Ability lasts only 5 seconds and will not work on everyone, (like those who know the game well, Terror's abilities, and such).

Yeti

An in-game terror. Created after the Classical Terror.

Stats:
Health - 180 HP
Movement Speed - 110%

Ability:


Frozen Fury – Reset your light health and become immune to damage but also slowed for 2 seconds.
Cooldown - 40 seconds




Pros:
Tank (can take more punishment / physical damage than other Terrors),
Ability adds to physical damage resistance.

Cons:
Slow.


Werewolf

This is the DLC Terror.

Stats:
Health - 120 HP
Movement Speed - 140%

Ability:


Outcry – Howling causes all human characters around you to become confused for 2 seconds.
Cooldown - 20 seconds




Pros:
Very fast,
Ability counters its fragility.

Cons:
noisy as hell,
fragile.



Vampire















This is the DLC Terror.

Stats:
Health - 120 HP
Movement Speed - 140%

Ability:


Swarm – Instantly turn into a swarm of bats and enter the vent system.
Cooldown - 20 seconds





Pros:
Very fast,
Large hitbox,
Ability to escape light traps/ flashligts.

Cons:
fragile.



2 Comments
Хозяйка кабана 12 Jul, 2020 @ 12:36pm 
s
SyeeWee 8 Jul, 2020 @ 3:59pm 
isn't large hitbox a con?
makes you easier to hit