Hardspace: Shipbreaker

Hardspace: Shipbreaker

Not enough ratings
Cutter Crash Course - Need to know info
By imPyre
This is just the basic need-to-know info that the tutorial doesn't cover, plus a few that aren't covered elsewhere.
4
   
Award
Favorite
Favorited
Unfavorite
Basic info
- Right-click reels in the grapple when you have an item attached.
- Using the burst-push ("F") imparts motion to whatever you're looking at, but it imparts even more if that object is currently grappled.
- Using the above, be careful not to use burst against something too large for your grapple, or it will launch you instead of the object.
- Prioritize learning ship layout, it will make things easier as you progress.
- The furnace has a stronger pull than the processor, take care when moving items from the rear of the ship.
- You can cut through more than you might think, when in doubt try it out.
- Exercise care when making multiple cuts through panels with delicate equipment on the other side
- Pieces can be held in place by certain items: for example, a fuel tank or heat sink may lock a hull segment in place. If you've cut all the cut points, but cannot get a segment to release, check that there's no "removable" item attached to it or next to it.
- You don't *need* to complete all work order items, and there's no penalty for not doing so
- The number of days on a ship in the ship catalog is *not* how many days you get to work on it, it's how many more days that ship will be available in the catalog.
- Even though the game says "penalty applied" when you put an item into the wrong thing, as far as I can tell there's no penalty. You just lose out on whatever the value of that was. Suffice to say, if you're tossing 800kg of nanoplating into the processor and there happens to be a 100kg aluminum beam meant for the furnace still attached, it's not a big deal
- Time is money, time spent removing small lights or dealing with food/junk items is probably better spent doing more profitable things.
- Scroll the mouse wheel to change scanner view mode:
- object: great for identifying specific control panels, also great for finding data disks, keys, repair packs, health, oxygen, and fuel refills.
- stuctural: helps you figure out how the skeleton of the ship is laid out, also helps to identify how panels are connected to each other
- system: good for figuring out fuel, cryo, and electric layouts
- You're a billion in the hole, there's plenty of room for mistakes... but it costs you nearly half a million a day just to start a shift... sometimes it makes more sense to grab a new ship
- oh, and fuses are bugged. If you grab them from anywhere other than the circuit breaker they spawned in, you'll be launched toward that circuit breaker.
12 Comments
Dwarf 28 May, 2021 @ 9:06am 
small precision :
" Using the burst-push ("F") imparts motion to whatever you're looking at, but it imparts even more if that object is currently grappled."

The psh when you are currently grpping an object is sttronger, yes, but it also only affects what you're grappling.
Other objects in the vicinity won't be affected, unless the grappled object is pushed on them.
imPyre  [author] 13 Jul, 2020 @ 4:02pm 
I need to review and maybe revise some of these
ChromePlate 12 Jul, 2020 @ 1:35am 
then again, if you are playing on the timed mode, using the cutter on stuff may be way faster.
ChromePlate 12 Jul, 2020 @ 1:35am 
Dunno if this needs to be mentioned here, but there are ALLOT of small strips of aluminium holding stuff together, that you can miss when you first start out.
Destroy melt them to unglue the panels and such.
imPyre  [author] 11 Jul, 2020 @ 5:38pm 
@HellDuke It doesn't stop working? I assumed it would lol. If it never actually breaks, maybe the top tip should be "don't waste money on repair packs". I imagine it'll probably get patched at some point though.
HellDuke 10 Jul, 2020 @ 4:59am 
@imPyre you don't necesarily need to waste a shift. I have spent entire shifts with 0% cutter and nothing bad happened. I don't know if it just loses effectiveness or if it can blow up on you, but I generally go from 100% to next to nothing in one or two shifts.

Also, I noticed that if you grab onto a surface with Z or X and then grab the fuse you seem to stay stuck to the surface, though you might get hit in the helmet with the fuse
imPyre  [author] 9 Jul, 2020 @ 9:13am 
@IrgendwasmitFaber you repair while inside the hab via the equipment screen. I can't recall offhand, but I think the key is either f or r. In order to effect repairs, you will need repair packs. Repair packs can be found on some ship types (it's more or less common depending on the ship's "type"), but can also be purchased from the terminal just outside the hab. Either way, ending your shift with a broken tool and no repair packs means you'll essentially have to waste a day: start a shift, buy repair packs, end shift, then repair the tool. If it's the grapple that's broken, you could make all your cuts for that day.
Faber79 9 Jul, 2020 @ 1:36am 
The Master Jack is the console below the big wrench hologram. Near the console press 'f' to buy oxygen, fuel and more, including tethers.

As soon as I'll figure out how to repair my stuff, I guess I'm set =)
OM 8 Jul, 2020 @ 6:00pm 
You can reel yourself in using the right click button with the grapple. Many times when I accidentally get blown away I'll grapple anything and reel myself in
Stick2033 8 Jul, 2020 @ 2:31pm 
You can hold X near a surface to grab on. Useful if there's explosive decompression or for part surfing.