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Also, the required items are there for a reason. Aside from Ability to Read and Path Snapping, these are just tiny parks that use detailed props which are in the required items. You can safely unsubscribe Ability to Read and Path Snapping, but without the required props, you will be left with blank plots.
I never knew that was possible. It is not stated anywhere here that such a thing can be done.
It even sucked in Ability to Read, and Path Snapping!! I was hoping to use a carefully selected few of these to just use the less horrendously tri-beserk bits that I already chose to use before. Seriously considering scrapping the whole @#@!$@$ing lot now as I don't know which bits I was using and which I wasn't.
I hate surprises. And Birthdays. And Christmas.
This happens when importing from moveit.
But I notice that there are ready-made versions when searching via Find it, and no problem placing them. They look normal. Anyways. Ty for everything.
By the way, when I select an import, everything looks normal as it should until I put them down/place/plop ... Once they're plopped everything turns black...
I also have the "small fish market (for Sunset Harbor DLC)" by macluk and when I place those they all look normal.
Any idea what could be the issue? Should I change some graphic settings in certain way?
By "bake" into singular assets, do you mean having them as just ploppable buildings? No, it won't be easier on performance. The included ploppable buildings are still using the individual props put together. If you want to really save on performance, you'd have to combine the meshes and textures in another program and then import them as a new asset, something I am not willing to do because I would like to focus on making new and better assets.