Cities: Skylines

Cities: Skylines

223 voti
Market Stalls [Pre-Made Pack] [Paris]
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Assets: Building
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24 giu 2020, ore 2:16
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Market Stalls [Pre-Made Pack] [Paris]

In 1 collezione di nilepereiraa
Juniper Valley
634 elementi
Descrizione
This is a pack of 20 1x1 buildings + 10 Move It exports that contain pre-made market stalls using Gèze's Street Market props.


Asset Details
- Subscribe to all the props in the aforementioned collection.
- They will all be found in the 'Other Parks' category.
- They will all require a road to be placed, though they won't need any services. Please use Move It if you want to move its position, or just use Path Snapping if you want to place them anywhere.


Move It Exports
Included are 10 Move It exports that contain all 5 stalls from each category as seen in the screenshots above. This will allow for greater flexibility and customization. To use the Move It exports, follow the instructions below. You'll then find the exports waiting for you in the import menu of Move It.

Copy the .xml file from:
Mac: ~/Library⁩/Application Support⁩/Steam⁩/steamapps⁩/workshop⁩/content⁩/⁨255710/2140213574/
PC: C:\Program Files (x86)\Steam\SteamApps\workshop\content\255710\2140213574\
Linux: /.steam⁩/steamapps⁩/workshop⁩/content⁩/⁨255710/2140213574/

Paste it in:
Mac: ~/Library⁩/Application Support⁩/Colossal Order/Cities_Skylines/MoveItExports/
PC: %LOCALAPPDATA%\Colossal Order\Cities_Skylines\MoveItExports\
Linux: $XDG_DATA_HOME/Colossal Order/Cities_Skylines/MoveItExports/


Acknowledgements
Original idea by Gèze. All props are by Gèze. Workshop thumbnail done by Gèze.
19 commenti
nilepereiraa  [autore] 30 mar 2024, ore 4:49 
@Lordwarblade this pack was made before Steam implemented that change. Before, we were only warned that we needed to subscribed to the required items, but it seems that has changed. For the record, I haven't played this game in so long, which is why I was never notified about the issue. I will remove the Path Snapping mod requirement since that seems to have been superseded by other mods.

Also, the required items are there for a reason. Aside from Ability to Read and Path Snapping, these are just tiny parks that use detailed props which are in the required items. You can safely unsubscribe Ability to Read and Path Snapping, but without the required props, you will be left with blank plots.
Lordwarblade 29 mar 2024, ore 19:43 
So subscribing to this automatically pulls every Required Item in with it whether I want it or not? How the heck does that happen automatically and without a warning that it can even do that??

I never knew that was possible. It is not stated anywhere here that such a thing can be done.

It even sucked in Ability to Read, and Path Snapping!! I was hoping to use a carefully selected few of these to just use the less horrendously tri-beserk bits that I already chose to use before. Seriously considering scrapping the whole @#@!$@$ing lot now as I don't know which bits I was using and which I wasn't.

I hate surprises. And Birthdays. And Christmas.
daaniodejong 23 apr 2023, ore 10:34 
broken ;(
Pataflafla 18 lug 2022, ore 17:03 
@Erke try highlighting all of the props and then clicking the reset objects button in the move it panel. Worked for me :D @nilepereiraa
Erke 22 mag 2022, ore 0:42 
I don't have prop painter.
This happens when importing from moveit.
But I notice that there are ready-made versions when searching via Find it, and no problem placing them. They look normal. Anyways. Ty for everything.
nilepereiraa  [autore] 22 mag 2022, ore 0:34 
If they turn black, it's possible it has something to do with your prop painter settings. I'm not exactly sure how to fix that because I don't use prop painter, but try painting all of them white. If that doesn't work, I'm not really sure what to do. They worked fine for me the last time I used them (which was while I was testing them before release)
Erke 22 mag 2022, ore 0:30 
I was considering myself as a detailer as well, but haaving re-arrange each stall is a bit insane even for me... I mean I WOULD do but with all that clutter it becomes almost impossible to select the one you want...

By the way, when I select an import, everything looks normal as it should until I put them down/place/plop ... Once they're plopped everything turns black...

I also have the "small fish market (for Sunset Harbor DLC)" by macluk and when I place those they all look normal.

Any idea what could be the issue? Should I change some graphic settings in certain way?
nilepereiraa  [autore] 22 mag 2022, ore 0:15 
@Erke sure, then lose the ability to customize each stall even further ;)

By "bake" into singular assets, do you mean having them as just ploppable buildings? No, it won't be easier on performance. The included ploppable buildings are still using the individual props put together. If you want to really save on performance, you'd have to combine the meshes and textures in another program and then import them as a new asset, something I am not willing to do because I would like to focus on making new and better assets.
Erke 21 mag 2022, ore 10:09 
Doesn't having these as MoveItExports (seperate movable objects in game) makes them even more heavier on performance? Isn't it better and easier on performance, to bake them into singular assets?
Canadian Moose 31 ago 2021, ore 8:52 
@Geze I am wondering if you are still around making assets for cities skylines. I would love to commission you if possible? Absolutely stunning work and detail on all of your assets