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Nahlásit problém s překladem
But, anyone willing to help their neighbors is worth more than the rest of the assholes out there. ;)
So, thanks !
any ideas ?
Did seem to happen, when I injected different keyboard settings into the coalesce and re-applied it.
Not to mention the hazzle, to get it detected in stupid Origin launcher....and they wonder, why their games got pirated back in the day or still are - who knows ^^
While raising the FPS limit or uncapping it for most games does provide a better experience, a lot of ME3 scripts and systems rely on the games tick rate, which is essentially tied to your FPS, the target for consoles was 30 FPS, and for PC it was 62 FPS.
As the FPS increases, the enemy AI essentially becomes more difficult to deal with. They move more often, they take less time to find you, lock onto you and fire at your position and the time between bursts of fire decreases. This means at frame rates lower than 15FPS you can run around in the open between enemies like an idiot, but 1-2 seconds out of soft/hard cover at 120+FPS can easily put you on the floor and get you insta-stomped (in multiplayer) if you're not careful.
AFAIR 60-75 FPS seemed to be the sweet spot difficulty wise, and 90 FPS was still playable. 120 wasn't fun and required a significant amount of skill from the player, and might be unplayable for most people on higher difficulties due to how the AI was coded.