Portal 2

Portal 2

Another day of Source SDK and SFM...
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"The part of the little animation..."
8 Comments
FuJiy  [author] 28 Jan, 2021 @ 11:03pm 
Thanks! I'm glad to help you!:steamhappy:
Bowmaker Fox 28 Jan, 2021 @ 4:16am 
FuJiy, Thanks! I've done similar experiments with cubemaps, but I haven't tried $envmap so I will try it. I should be able to try to glow too as I have Vegas 16. Thanks for the advice!

And your english is absolutely fine!
FuJiy  [author] 28 Jan, 2021 @ 1:30am 
P. S. Sorry for my English:steamfacepalm:
FuJiy  [author] 28 Jan, 2021 @ 1:29am 
Bowmaker Fox, it's easy. Reflective surface was made by "$envmap" and other env parameters. Just add env parameters to personality sphere's VMT file. Also, map must have bulided cubemaps. I recommend original Portal 2 (and co-op) maps.
About glow (shine). In SFM I used a little bit of bloom in camera settings. The glow from core's eye and BM batteries was made by After Effect. Just add adjustment layer with curves or Lumetri color (from fx library) and correct the color. Picture will be looking like yellow tone or red tone or whatever color you like. Next add eclipse mask and animate position if it video. I think, this also possible in Premiere Pro or Sony Vegas and other programs.:steamhappy:
Bowmaker Fox 15 Jan, 2021 @ 3:59am 
How did you make such a shiny, reflective surface on the core? Looks great
FuJiy  [author] 29 Jun, 2020 @ 7:17am 
"cidk". I think it's good word to start my day with cup of comments:p2aperture:
Jackman 28 Jun, 2020 @ 9:28pm 
kcid
76561199068428621 24 Jun, 2020 @ 7:37am 
dick