Cities: Skylines

Cities: Skylines

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5-Lane (2+3) Two-Way Road with Grass
   
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Assets: Road
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16.504 MB
2020년 6월 19일 오후 12시 43분
2020년 6월 25일 오후 12시 40분
업데이트 노트 2개 (보기)

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5-Lane (2+3) Two-Way Road with Grass

Delta 5-1님의 2 모음집
Vanilla+ Roads: Streets
아이템 56개
Vanilla+ Roads One Click Collection
아이템 160개
설명
A five-lane, asymmetrical (2+3), two-way road with decorative grass.


Features:
  • Ground-level, elevated and tunnel variants
  • Grass verges
  • Bus bays
  • All vanilla style

Width: 4 squares (32m)
Speed limit: 60

If you like this road, check out other roads in my collection.


댓글 4
babinho 2021년 10월 21일 오후 12시 56분 
Hi, I don't know if you're still making stuff, but I've got to ask. Are you maybe going to make a 7-lane version of this (or any similar) road? So, 4 lanes in one way, 3 in the other. Haven't found any of those that seem as good as yours.
exculcator 2020년 6월 26일 오전 6시 56분 
I suspected as much! Anyway, keep up the good work; these are very nice assets.
Delta 5-1  [작성자] 2020년 6월 24일 오전 10시 56분 
Hi Luke, what you describe would be tricky, if at all possible, for a single road asset, because a road must have a constant number of traffic lanes.

However, I will soon be releasing a 4-lane road with painted median to match this road, which should make the transition less ugly.
exculcator 2020년 6월 23일 오후 10시 51분 
What I would like to see is a 4-lane version that swaps to a 5 lane version when (and only when) you add a junction. If I use this road it is 5 lanes for the entire stretch between junctions: half of each stretch between two junctions being 3 lanes wide and half 2. But that's not how real roads with turning lanes really work; the turning lane only exists for a relatively short distance before each junction. In game, I could just use 4-lane roads for non-junction stretches, and then 5-lane roads next to the junction (given sufficient space), but the transition looks ugly, because the 5-lane version is not centro-symmetric. Is this even feasible as a single road asset? Or will I have just to live with using two separate assets?