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What you CAN do to counter her is spread out, gen-rush, get lucky and then force her to to loop for the 15 seconds it takes to rebuild her power, and bully her if you can.
Personally I main spirit cause she's fun and the first killer I played, I'm too lazy to learn anything else, she's busted, and if i went to a normal looping killer I'd probably get bullied hard.
Amen to that. It's one of the reasons you see so many people parroting the "just get good headphones LOL no cOuNtErPlAy" nonsense whenever they vault into her "husk" for the 50th time instead of gaining distance and forcing the use of Yamaoka's Haunting to reduce her presence.
all luck with that
YOU ARE RIGHT
Yes, you're right, a perk being common doesn't make it good. The fact that Spine Chill does so much makes it so good. It's not JUST a perk for Claudette's to get to a Z-Walls and Urban Evade. "I bet most of the people you got that data from have less than 500h in the game"
I just think this is an absolutely braindead point. What do hours matter when there's no SBMM?
"Spine Chill isn't a good perk"
Hands down the dumbest take I've ever read. Spine Chill is THE MOST USED PERK AT RED RANKS. And I know exactly why you think that is, the vault speed build. But you're wrong. I have actually been tracking red rank games with a few buddies, and we have ~110 games logged in a spread sheet. Maps, killer stats, character stats, and especially perk frequency. Guess what, Spine Chill has been used 146 times while Resilience has been used 35 times. So arguing that Spine Chill is a waste of a perk slot is just so completely ignorant it's hilarious.