Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Enemy Levels - Know what you're up against!
   
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Replacer/Improvement: Interface
Adventures/Locations: Quests, Dungeons
Equipment: Miscellaneous
Others: Challenge
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8.299 KB
18. čvn. 2020 v 4.22
12. čvc. 2020 v 15.25
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Enemy Levels - Know what you're up against!

Popis
Description
Reading the discussion almost on a daily basis, I came across a post in which someone complained about enemies who outleveled the player, not being able to clear a dungeon. This is a simple mod, which I made earlier for Skyrim, displaying the level of the player and the highest level of the enemies in a dungeon, and displays the levels in a notification in the top left corner of the screen:

Player level: ###
Highest enemy level: ###


The most simple way of achieving this, was by assigning a key on the keyboard to start the script and display the notification. By default the N-key on the US keyboard is used. To accommodate the use of other keyboard types, or the change of the key, the console can be used to change the value of a global variable:

set _amm_KeyToUse to ###

where ### is the DXScanCode[www.creationkit.com] of the key in decimal notation, e.g. N = 49 (default). Don't use any key that is already in use by the game, as then the mod won't work! To set the key to its default, use a value of 0 or 49. You will have to use the previous registered key one more time before the new key will be in effect.

I have chosen for this solution to prevent the use of a Menu Configuration Menu (MCM) for just one config setting and to prevent creating a spell or an equippable item to attach the script to.

A dungeon may consist of more than one cell. If so, you will notice entering a next cell by a loading screen, and you will have to use the configured key again. The key works both in interior and exterior cells, but keep in mind that exterior cells have a fixed size of 4096x4096 game units, where interior cells do not.

Once you have entered a dungeon or a specific cell in a dungeon, use the key directly, as upon entering the first part of the cell will (usually) not contain enemies, so you can always return if the enemies outlevel you.

Requirements
  • Enderal: Forgotten Stories

Possible conflicts
Other mods may also use the N-key or other keys to activate scripts. Be sure to check your mods on such use and change the DXScanCode when conflicts could occur, before starting to use this mod.
Počet komentářů: 11
ShatteredPumpkin 27. srp. 2020 v 17.11 
doesnt really work that well... enemie numbers always wrong level often wrong [not always] you could also just open console and click on an enemie to get info
Altbert  [autor] 24. srp. 2020 v 9.40 
Re-upload was succesful this time!
Altbert  [autor] 29. čvc. 2020 v 3.32 
I have tried a re-upload, but not succesful. See post with the 'No Yawning' mod.
Schinken 29. čvc. 2020 v 2.19 
Sounds like your yawningMod have the same Problem. Can you reupload this one two? Thanks for your work :)
Itchisama 13. čvc. 2020 v 9.37 
Works now, thanks a lot!
Altbert  [autor] 12. čvc. 2020 v 15.18 
OK, I will upload the mod as a new version. Let me know about it.
Itchisama 12. čvc. 2020 v 3.16 
Once again, not installing from the Enderal loader and there are no esp and/or bsa files in enderal root.. help ?
Altbert  [autor] 30. čvn. 2020 v 15.11 
I've heard this one before! Have a look in Enderal's root folder to see if the ESP and BSA files are there. If so, move those files to Enderal's Data folder and you should see them in the launcher. I don't know what happened. Something with Steam, or maybe I made a mistake.
Raggedy Man 30. čvn. 2020 v 12.55 
For some reason the mod is not installing on the Enderal loader.
Altbert  [autor] 23. čvn. 2020 v 12.33 
I was already thinking about extending this mod with the number of enemies. This may be a good idea, as I was expiriencing something similar: two melee enemies attacking me and a third ranged one shooting me from a distance. I will see what I can do.