Kenshi
143 ratings
Snowii's Meitou Crafting
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.240 KB
13 Jun, 2020 @ 7:58am
16 Aug, 2020 @ 6:50am
7 Change Notes ( view )

Subscribe to download
Snowii's Meitou Crafting

Description
Functional Edge Type 2, Edge Type 3, and Meitou Crafting is finally here!

Other mods will often not include meitou crafting as modding it has quite a few pain points (and often glitches), but it is completely functional as intended with this version.


Edgewalkers:
-Renamed to Edgewalkers I

**New** Edgewalkers II
-Enables Crafting of Edge Type II Weapons
-Critical Success results in Edge Type III
-Research Requires: Edgewalkers I
-Research Cost: AI Core x4

**New** Edgewalkers III
-Enables Crafting of Edge Type III Weapons
-Critical Success results in Meitou
-Research Requires: Edgewalkers II
-Research Cost: AI Core x4

**New** Meitou Incarnate
-Enables Crafting of Meitou Grade Weaponry (Level 95+ Blacksmith)
-Critical Success results in Snowii's Grade (Necessary upgrade to prevent Critical Success from resulting in Rusted Junk, extremely low chance. <1% chance at level 100)
-Research Requires: Edgewalkers III
-Research Cost: AI Core x4, Engineering Research x8, Ancient Science Book x12
64 Comments
Aphelion  [author] 16 Sep @ 5:01am 
@PrinceAngelo I believe so but it's been a long time so I can't say for sure
PrinceAngelo 15 Sep @ 7:18pm 
Do Meitou textures apply to Snowii's Grade?
Aphelion  [author] 15 Sep @ 5:19pm 
@Ranger|.\\ because then you'd have 10x as many snowii grade weapons compared to meitou when instead I could just set the standard to meitou and the crit to some stupid value above level 200 to minimize crit chance
Ranger|.\\ 12 Sep @ 11:52am 
-Enables Crafting of Meitou Grade Weaponry
-Critical Success results in Snowii's Grade
Why is the naming not reversed? level 95 Snowii grade and crit ->level 100 meitou
kmilobendzky 2 Aug @ 12:25am 
@Aphelion, thank you very much! Your mod is great and I would be glad to make it more accessible to my compatriots.
Aphelion  [author] 1 Aug @ 5:10pm 
@kmilobendzky Go ahead! I don't mind if you use it however you'd like.
kmilobendzky 1 Aug @ 2:49pm 
Hello! I have translated your mod into Russian. Since you are the author, I want to act according to my conscience, so I ask your permission to post it with the author's name. Do you mind?
Aphelion  [author] 30 Apr @ 8:40pm 
@LazyBonesJones I mean, depending on how "vanilla" you want the run to be, there are a couple good mods for adding a couple extra unique recruitable skeles. Would probably be enough to make a small base with automation? I've done the same concept in one of my runs, so I feel you that it takes a while to get things fully automated (although skele only does get kinda op once things get going... no food costs/instant repairs for fast training makes scaling very quick)
Aphelion  [author] 28 Apr @ 2:56pm 
@LazyBonesJones sorry I forgot to reply! I checked the other day and re-checked now just in case, but I could not seem to find a way to implement this. Weapons have a special tab in FCS where you can modify the level requirements for each grading (as well as implement new gradings etc.), however this does not seem to be the case for armor items :(
Aphelion  [author] 30 Mar @ 3:06pm 
@LazyBonesJones I'll open up FCS really quick and see if that's possible to edit for ya. I think it might not be changeable with steam mods, but if it is it'd only take like 2 minutes max to make.