Globesweeper: Hex Puzzler

Globesweeper: Hex Puzzler

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Basic "Rules" Guide
By dsegel4
As I have been playing this game I would from time to time want to review the rules for a certain type of puzzle. To do this, I would have to find the basic game for each rule on the level selector. I decided to create a document that explained all the rules in one place.

This is only my second guide so I would welcome any comments, suggestions, corrections or additions to make the guide more complete or understandable.
   
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Preamble To Rules
The following guide is for the basic rules. Sometimes the rules are applied simultaneously with another rule which may change the color or symbol on the tile.

Reactive tiles turn orange when clicked.

Stable tiles are informational. May be clicked for more information but are not reactive or unreactive.
The Rules
Cluster Tiles – Indicated by 7 orange hexagons on the level selector

Orange reactive tiles with a number and a chain link symbol. The number represents the number of reactive tiles adjacent to one another. All tiles around it will be unreactive.

Line Tiles – Indicated by a red line with arrows at the ends on the level selector

Red stable tiles with a number and an arrow that, when clicked on, show a line between it and its partner. The number represents how many reactive tiles are between the two partners.

Area Tiles- Indicated by a blue hexagon with arrows pointing outward on the level selector

Blue stable tiles with a large number and a smaller superscripted number. The large number indicates the number of reactive tiles in its area and the smaller number is how far the area extends in all directions. To easily see the area, click on the blue stable tile.

Min Chain – Indicated by a green chain inside of angle brackets -- >< -- on the level selector

White tiles with the equal-to-or-greater-than symbol with a black number and a chain link symbol. The number represents the minimum number of adjacent reactive tiles there can be. All adjacent tiles must be at least that number or more but must have at least one chain equal to that number. Tiles that are adjacent to the chain but not adjacent to the white tile, do not affect the chains length.

Max Chain – Indicated by a yellow chain inside of angle brackets -- <> -- on the level selector

White tiles with the equal-to-or-less-than symbol with a black number and a chain link symbol. The number represents the maximum number of adjacent reactive tiles there can be. All adjacent tiles must be at least that number or less but must have at least one chain equal to that number. Tiles that are adjacent to the chain but not adjacent to the white tile, do not affect the chains length.

Groups - Indicated by a turquoise chain link inside of squiggly brackets (braces) on the level selector

Red stable line tiles with a number inside braces: { } . The number indicates the number of groups of linked tiles there can be between it and its partner. The groups can be of any length.

Note: There are also white group tiles with numbers inside braces. The number represents the number of groups directly adjacent to that tile. The groups can be of any length.

Not! – Indicated by a purple exclamation point on the level selector

White tiles with an exclamation point followed by a number indicates the number of reactive tiles that cannot be adjacent.
4 Comments
mathgrant 21 Feb, 2023 @ 10:41am 
I don't know if this was true in 2021, but certainly in the version of the game that I played, you can middle-click a clue cell for a refresher on what the clue means.
dsegel4  [author] 17 May, 2021 @ 5:36am 
@Metamorf, I have made changes to the rules regarding the correct term for braces.

I haven't played in a while but perhaps I will return to the game and capture the visuals to add to the guide.

Thank you for your comments.
Metamorf 16 May, 2021 @ 7:36pm 
BTW, "squiggly brackets" as you called them are actually known as "braces"
Metamorf 16 May, 2021 @ 7:32pm 
Since the game is a visual as well as a logic puzzle, it would be most beneficial to include screenshots of basic examples of these rules... ideally from the aforementioned basic levels introducing the rules.

This would be of great benefit to people such as myself who process information visually/spatially much better than verbally.