Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Extended Eras
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2020년 6월 7일 오후 5시 46분
2022년 6월 26일 오후 5시 01분
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Extended Eras

p0kiehl님의 1 모음집
Civilizations Expanded: Mod Collection
아이템 6개
설명
Overview
Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent civilizations from rushing ahead of everyone else or falling too far behind.

The end result is that games simply feel better and more immersive. Game eras will no longer simply fly by!

Works for all game speeds!

Why Make This Mod?
Years ago, I released the mod Historic Speed for players who love extremely long games lasting hundreds and hundreds of turns. However, I gradually lost my taste for such long games, and preferred an experience that enhances the game's balance rather than totally redoing it. You can think of this mod as Historic Speed Lite!

In making this mod, I took what I learned from all the feedback on Historic Speed, and borrowed great ideas from other pacing mods like Zee's Properly Timed Eras and 8 Ages of Pace!

Summary of Effects
  • Higher Technology and Civic research costs, increasing with each era

  • Slightly reduced Science and Culture per citizen

  • Reworked calendar so the data matches much better with your in-game progress

  • Reduced the value of Eurekas and Inspirations from 40% to 25%

  • Increased Great People costs

  • Altered the set length of each Game Era to account for the new research costs

  • Increased the length of each game era

  • Increased the Diplomatic Victory score threshold from 20 to 30

  • Increased the "Research Ahead" penalty from +20% of the Tech/Civic research cost to +40%

  • Made roads slightly more effective

  • Increased the game era cost scaling of district projects

  • Increased amount of pollution needed for climate change (so it happens more slowly)

  • Slightly reduced population growth exponent

Mod Compatibility
NOTE: THIS MOD IS INTENDED TO BE USED WITH CIVILIZATIONS EXPANDED! However, it will work just fine without it as well!

This mod is fully compatible with most mods, including those that alter the research trees like Real Tech Tree.

This mod is INCOMPATIBLE with any other game pace mods, like 8 Ages of Pace or Historic Speed. This mod is meant to be used INSTEAD of those mods, not with them.

Recommended Mods
I recommend the following mods to use with Extended Eras:

Required DLC
This mod requires Gathering Storm!

Credits
p0kiehl SQL
Zee Calendar, other ideas, inspiration, and basis for many of the specific number changes

Special Thanks
Special thanks to JanBoruta and View619 for testing and feedback.

Additional thanks to Olleus of 8 Ages of Pace, which is a great mod that gave me many great ideas.
인기 토론 모두 보기(1)
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2022년 4월 3일 오후 10시 40분
Translations
p0kiehl
댓글 347
wiszys 19시간 전 
Am I missing something? Tech is slower but eras move normally. It just results in everybody being behind. Science victory is impossible.
weirdalsuperfan 2025년 8월 12일 오후 5시 26분 
There's another mod that interferes with the Diplomatic Victory score threshold set by this mod. I think it's Nere's Better World Congress, but not sure.

Anyway, to fix it, modify this line in GlobalParameters.sql:

UPDATE GlobalParameters SET Value = 30 WHERE Name = 'DIPLOMATIC_VICTORY_POINTS_REQUIRED' AND Value = 30;

to be:

UPDATE GlobalParameters SET Value = 30 WHERE Name = 'DIPLOMATIC_VICTORY_POINTS_REQUIRED' AND Value < 30;

Seems to work with existing saves fine.
ChrisMartin 2025년 8월 7일 오전 7시 27분 
Can't you set the number of turns you need when you create a game?
weirdalsuperfan 2025년 8월 6일 오전 7시 51분 
I'm playing with this and the 6T Grand Eras mod on a huge map in Epic Extended speed mode, and I'm only in the 5th era (out of like 10?) even though I'm on turn 450/750. Not sure which mod or setting is the problem, but I feel like I'll need 1000 turns to get through everything...which would be fine, except the game will end after 750...
rilquermascarenhas 2025년 7월 5일 오후 12시 22분 
Hi, love this mod. Just wanted to know what are people impressions on the golden/dark age era mechanics with this mod. I have noticed eras are slightly longer, especially in early game, and most civs have enough time to gather era score and mostly be in golden or normal age. Anyone else has this impression? Would it be the case for some tweaking of the era mechanics to better match this mod? Maybe just making it hard to get into a second golden age if you just got into one, to balance the effect of extended eras.
Nightmare576 2025년 3월 28일 오전 5시 47분 
Is it easier to get the "pizza party" achievement with this mod?
Gen 2024년 10월 24일 오후 6시 16분 
Hi I want to try to make a new playthrough with this mod, what gamespeed should I use for my sitting? Standard?
Bluesky95 2024년 10월 17일 오후 12시 47분 
this or take your time? marathon not long enough
Pritomoni 2024년 9월 22일 오전 5시 13분 
On marathon, the eras are always way too early. Nobody has medieval technologies but the medieval era is already ending
Elan 2024년 9월 3일 오후 5시 38분 
I meant to say "25% to 35%".