Appointment With FEAR

Appointment With FEAR

Ikke nok vurderinger
Walkthrough for 'Psi-Powers'
Av 𝔐𝔦𝔰𝔱𝔯𝔢𝔰𝔰 og 5 medarbeidere
All 4 powers have different walkthroughs.
This is for 'Psi-Powers'.
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What checkpoints look like:
Walkthrough choices:
Part 1:
- Drink Coffee
- Leave for office job
- Resolve the argument
- Change into costume
- Use Psi Powers
- Go to work
- Dash to the toilet and change the costume
- Go to the men's aid
- Try and find some way to deal with fire
- Stopping a potential explosion is a much more important task!
- Rush off to look for a fire extinguisher
- Head home

Part 2:
- Leap out and see what is happening
- Take the cat to a Cats’ Home
- Stand my ground
*Fight*
- Probe her with my psychic powers
- Change back into normal clothing
- Get to work
- Spend the day at Wisneyland Amusement Park
- The Fun House
- Look for a way out of here
- Investigate the Fun House
- Check the ''Rotating Room''
- Take the key
- Go downtown to do some shopping
- Ask questions at the bakery
- Attempt to read their minds
- Phone the details through to the police
- Look in the window of Epiphany’s
- Head home

Part 3:
- Go to the Natural History Museum
- Ask him to show you the model reconstructions of dinosaurs
- Change back into my clothes
- Visit Gerry the Grass
- Head home

Part 4:
- Try to solve!
- Sidney Knox (observation tower)
- Police Headquarters
- Try to solve!
- Porcelain Percy (the Poisoner)
- Use Psi-Powers
- Contact the police
- Go to the army base
- Rush outside
- I will leave this matter to the army
- Go Home

Part 5:
- Stay in town
- Try to solve!
- Reading the minds of the Tiger Cat and delivery boy gave me the address
- Investigate the pawnbroker's
- My Psi-Powers have picked up a vision
- Burst through the door!
- Use the Circuit Jammer!
*Fight*
- Call in the police