Mindustry

Mindustry

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Donnager Pass v6.1
   
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7 jun, 2020 @ 0:03
26 dec, 2020 @ 2:51
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Donnager Pass v6.1

Beskrivning
This is an experimental attack level inspired by the maps of hiromi_teija. The enemy waves are spawned when containers overflow, which are then drained so the wave timer can be reset.
12 kommentarer
katek 2 nov, 2023 @ 4:39 
нет войне
Lith 3 jun, 2023 @ 9:12 
There's a problem with thorium reactors the enemy possesses that explode as soon we start the level
Wasp #55,221 25 dec, 2020 @ 14:19 
level- MORE EPIC THEN GOD if you beat this level
Mitroll 11 dec, 2020 @ 7:51 
nice map it was hard to beat it but i did it i would love to see your next creations:steamhappy:
coreysj  [skapare] 28 nov, 2020 @ 22:05 
=Kugle=, I didn't mean for you to beat your head against the wall, I'm sorry this map had led to this. You're not supposed to attack by brute force- there are a few different strategic approaches that involve disabling critical infrastructure. Once you spot these vulnerabilities it is very easy to win.
=Kugle= 26 nov, 2020 @ 23:36 
This map sucks.

The enemy sends pitiful amounts of enemies at you and their base is so hard to break into that its easier just to exploit it. Its not fun. As far as I can tell even with a couple hundred units in an army, with how units control and their speed making them simply be outclassed by every single turret the enemy has means is not legitimate way to actually beat this. At least in my opinion.

I was able to make slow progress by chipping away at the enemy defense by sheer spam. So maybe the only way to legitimately beat this map by actually fighting the enemy is just a beat your head against the wall until you win strat which suuuuucks.

It suuuuuuuccckkks.
xorud989 17 nov, 2020 @ 6:01 
There's a way to get into the enemy base, so we can break it if we blow up the reactor there.
Emperor 18 okt, 2020 @ 19:44 
......
Donger Pass lol.
Friendly_Robot 19 sep, 2020 @ 19:09 
Just played this map
was relatively easy since lots of space and lots of resources
But it was generally fun
Except for those little clusters of defences with infinite energy and resources, they was kinda a pain to kill

Overall still fun though, lots of space to play with all the resources and do what you want, and gradually tear up the enemy base
coreysj  [skapare] 18 sep, 2020 @ 14:54 
I agree with your thoughts on infinite blocks...this was one of the first maps I'd made and I hadn't found a better way yet. My more recent maps do not use infinite blocks. Thanks for the feedback either way, it is appreciated!